This is a really interesting idea, and I enjoyed seeing the execution of it. Reading the description, I initially misunderstood and thought I'd be on the other end of the call, but I enjoyed reading everyone else's story once I realized my mistake.
TheFrugalGamer
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Excellent game! I'll say that for me personally, I got pretty used to the controls after a bit, once I got into my "flow." Pressing up/down to change pieces was confusing at times, but easy enough to fix since I type quickly. I've purchased the full game, and I'm looking forward to playing all of the levels!
Thanks for reading! I absolutely agree that markdown should also count as plaintext, since it's not at all obfuscated and can still be opened in any editor. I probably should have mentioned the similarities, but markdown can also be its own kind of rabbit hole, and I didn't want to get sucked into it for this short piece :)
Thank you, and I'm so glad you enjoyed it! Your suggestions are very good, too, so I went ahead and implemented the ones I could. I may just remove the GPL tag for now until I have Github set up, or an alternative. I think I was confusing that for the CC tag on the assets.
The enemy slowdown is something I will need to learn more to fix. Some of it is unavoidable, yes (and it's way better than it was when I started!), but I'm sure as I learn more about the tool I'll be able to optimize in more ways.