its all based on collision. The plan was to make the areas where things happen more obvious, but we ran out of time.
TheGamingDusty
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Awesome game! I need to say you making north directly into the sun was a great idea. I didn't even see the compass, but decided having the window shadows be as straight as possible on the dashboard was what I was going to do. Love that boat survival was one of the genres that emerged this time around.
Hi! No problem at all. Menu and control highlights got pushed as we didn't have the storm in the game till the night it was due lol. WASD for movement, and that's it. Walk to either edge of the boat to catch a fish or wood board. The fish are eaten on impact and fill the health. The wood is collected on impact. Walk up to the furnace in the cab to stop the blue "getting cold" timer for a short time. There is also not a prompt to put wood in the furnace, just walk up to it. The getting cold timer doesn't refill, so make sure you go to the furnace. The game is one full day night cycle. Halfway through, the storm comes, and any mistakes from earlier in the game in now compounded at it's dark, and your only half way through. The objective it to get to the next morning.