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We Aren't Ready

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A member registered Oct 21, 2023 · View creator page →

Recent community posts

(1 edit)

Lovely game, what exactly is going on here? I summoned the glitch, then destroyed it with god's hand, and now this just cycles endlessly? Not so much a complaint as confusion.

Through experimentation it appears it overpowers anything but void, walls and god's hand. Even quasars are dissolved by it, but oddly black holes seem to bend and warp it, making more of it.

Same, I dunno if running it in adobe flash causes that, but my progress and notes reset every time I close the window.

And now it opened fine, and the dungeon loaded, so I do not know what is happening.

Error

Moonring v0.0.814:

tile_screen_manager.lua:415: Could not create Framebuffer Object! Renderable textures are unsupported

Traceback

[love "callbacks.lua"]:228: in function 'handler'

[C]: in function 'setCanvas'

tile_screen_manager.lua:415: in function 'startZoomIn'

state_game.lua:12622: in function 'yesFunction'

confirm_box.lua:157: in function 'processKeyPresses'

state_game.lua:2799: in function 'getUIInput'

state_game.lua:3367: in function 'getPlayerInput'

state_game.lua:7502: in function 'fixedUpdate'

state_game.lua:2673: in function 'update'

main.lua:1266: in function 'gameUpdate'

main.lua:1286: in function 'update'

[love "callbacks.lua"]:162: in function <[love "callbacks.lua"]:144>

[C]: in function 'xpcall'

Crashed on entering a dungeon, which I did the day before yesterday.

And now it loaded, so I'm not sure why it crashed yesterday, probably a client side issue. 

Game now refuses to open, crashes on start.

This game functioned fine yesterday, and I could have sworn I reopened it once.

I played this game yesterday, and it worked fine, but today I opened it, clicked continue, and mid loading this error greeted me:

Error

Moonring v0.0.814:

tile_screen_manager.lua:458: Could not create Framebuffer Object! Renderable textures are unsupported

Traceback

[love "callbacks.lua"]:228: in function 'handler'

[C]: in function 'setCanvas'

tile_screen_manager.lua:458: in function 'draw'

state_game.lua:6721: in function 'drawWorldDisplay'

state_game.lua:4715: in function 'draw'

main.lua:1451: in function 'gameDraw'

main.lua:1514: in function 'draw'

[love "callbacks.lua"]:168: in function <[love "callbacks.lua"]:144>

[C]: in function 'xpcall'

Is this still under maintenance?

I love the game so far, the idea is a great one and I hope it continues to be updated, as I'd like to see where it ends up.

Yooo a update

Welp now I'm worried since this was 2 years ago

I just saw the words Tally Hall and now really want to play the game.

I've played hyperrouge on two androids, one newer, one older, and the newer one functions perfectly on 3D mode, I can move the phone around to see the environment. In the older one, however, if I turn on 3D, I am facing the ground and can't look around. I have just updated the app as well, is there a setting I have turned off that's messing with this, or a problem with the phone? I can still rotate the phone screen so the accelerometer is fine.

(1 edit)

I meant a counter of how many matches you've made so far. as for the error counter, im not really sure what i meant and it wouldn't be very useful

k thanks

(4 edits)
Works well and is fairly customizable, simple, easy gameplay, but would a error counter be possible? And maybe a correct pairs score as well.

how do I launch it? There's no .exe

I'm not very experienced with any other types of program files

Ok, thanks

The continents idea is cool

I'm not sure if you need any suggestions, as you are probually already busy, but I was wonder if you could change the way carrying works, because at the moment unless you have the backpack, you can't carry anything, so maybe the other characters should at least have some pockets, or be able to hold things in their hand(unless they can hold stuff in their hand and I just don't know how).

Search in the stonecraft folder for .exe files. You'll find it.

Uhh.. yeah? Just go into the server list.

Thank you for fixing the bug.

There should be a email from stewmay

I will try to save a game just a sec

I havn't been able to play the game, because in the menu after opening, I click load and the message appears. I will send the file if I remember, but it's  23.1 MB (24,279,958 bytes)

Yeah, I just thought it autosaved because I couldn't access HELP, but saving works fine now.

Now it won't close, so I will have to avoid opening it for now.

Sorry this keeps on happening, but i have another bug. This could just be my computer acting up, but when I try to load my game, this message appears, and the I get "game.exe has stopped working."

Thanks for the update.

also I am having trouble figuring out how to access the materials in the backpack, because when you go into inventory and go down, it skips over all the stuff in the backpack, though this could just be me not understanding how to work the game.

Oh sorry, my bad, I missed the craft command. But a guide of some sort would be helpful. Maybe when you spawn you have a survival guide of some sort in your backpack, just to explain some of the the goals of the game.

Also I would appreciate it of the game had some basic tutorial, to explain how to build and craft thing. The guide of commands is useful, but I still don't know how to do some things, such as how to craft. Thanks.

Thank you for fixing the bug. If you feel like it, put my name as BurningCrow(A.K.A. W.A.R.)

I have already posted the glitch on the main comments, but I will put it here as well. If you try to harvest a saw-segetto, the message "game.exe has stopped work" appears, and the game crashes. This has happened twice now.

(1 edit)

I have a bug report. If you attempt to harvest a saw-sagetto, the game crashes. I have tried twice now to harvest, and both times it Immediately brought up the message "game.exe has stopped working".

also it takes a really long time to launch