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Moonring

A Retro, Ultima-inspired RPG with modern design sensibilities! · By Fluttermind, bbbscarter

Game crashed on clicking "continue" and loading

A topic by We Aren't Ready created Jul 25, 2024 Views: 226 Replies: 7
Viewing posts 1 to 8

I played this game yesterday, and it worked fine, but today I opened it, clicked continue, and mid loading this error greeted me:

Error

Moonring v0.0.814:

tile_screen_manager.lua:458: Could not create Framebuffer Object! Renderable textures are unsupported

Traceback

[love "callbacks.lua"]:228: in function 'handler'

[C]: in function 'setCanvas'

tile_screen_manager.lua:458: in function 'draw'

state_game.lua:6721: in function 'drawWorldDisplay'

state_game.lua:4715: in function 'draw'

main.lua:1451: in function 'gameDraw'

main.lua:1514: in function 'draw'

[love "callbacks.lua"]:168: in function <[love "callbacks.lua"]:144>

[C]: in function 'xpcall'

This game functioned fine yesterday, and I could have sworn I reopened it once.

Game now refuses to open, crashes on start.

And now it loaded, so I'm not sure why it crashed yesterday, probably a client side issue. 

Crashed on entering a dungeon, which I did the day before yesterday.

Error

Moonring v0.0.814:

tile_screen_manager.lua:415: Could not create Framebuffer Object! Renderable textures are unsupported

Traceback

[love "callbacks.lua"]:228: in function 'handler'

[C]: in function 'setCanvas'

tile_screen_manager.lua:415: in function 'startZoomIn'

state_game.lua:12622: in function 'yesFunction'

confirm_box.lua:157: in function 'processKeyPresses'

state_game.lua:2799: in function 'getUIInput'

state_game.lua:3367: in function 'getPlayerInput'

state_game.lua:7502: in function 'fixedUpdate'

state_game.lua:2673: in function 'update'

main.lua:1266: in function 'gameUpdate'

main.lua:1286: in function 'update'

[love "callbacks.lua"]:162: in function <[love "callbacks.lua"]:144>

[C]: in function 'xpcall'

And now it opened fine, and the dungeon loaded, so I do not know what is happening.

Developer

This is the first time I’ve come across this error. The fact that it’s *sometimes* working is rather peculiar. If it were a video memory issue I’d expect a more specific error than the one you got. The error says that render textures don’t work on your machine, the game uses a *lot* of those!