The Knockedown would be mute, nd the knockdown would have to find some other way to get the imp
TheLeaf2006
Recent community posts
Maybe add the hide and seek version as an official version. Highlights: CAN USE CAMS. CAN VENT. CANNOT REPORT BODIES OR DO EMERGENCY MEETINGS. CANNOT SABOTAGE. Imps vision 0.25x and crew vision 5x. Short kill cooldown, that increases as the amount of imps increase. Crew run around doing a set amount of tasks. If the imps kill ALL or ALL BUT ONE (Or two, or three, depending if there are 1, 2 or 3 imps) crewmate, the game ends in an imp win. Crew wins if all tasks are done.
Maybe. You need to be paying close attention. The imposter could be shaded. If you are doing a task, u usually won't see the imposter. Maybe colours are shaded out and hats and pets not exist while you are in a task. The idea I made would be paired really well with first person, (or only seeing the people in a cone shaped area in front of you, so like a FOV) but yes, the imposter could be shaded. Maybe hats can be disfigured, so it would be a deduction: Who wears hats?
The imposter would probably be known beforehand. Plus, this "knockdown" would be rare.
The point is so, there is a slight chance that the imposter will be revealed for every kill. This is only like 3-5% chance.
Plus, devs can add or take from this idea. Many ideas could be made, then some changed a bit then used. If the devs want to use the medbay or something, they would scrap the rest. Maybe they would change an aspect of my idea. In the end it's up to them. Add percent, add idea on to my idea.... Anything. I just want to make the game better, and in my eyes, giving the medbay a use AND having a surviving imposter system is 2 in one!
I have a couple suggestions for Among Us. I hope this reaches the devs.
1. Knockdown: Maybe occasionally, instead of dying by imposter, you get knocked down (or... something...) you basically are lying there, and cannot move, cannot do anything, and have a certain amount of time to be rescued. People can rescue you and carry you to the medbay (and put you on a bed or something. I basically just suggested a proper use for the medbay rather than just a location for a task or two) to revive, then after a certain amount of time, you revive, and maybe you have info on the imposter. To make these types valuable, it's rare for this to happen. Whoever is carrying the body gets their movement halved. Due to to this low speed, the death time would maybe be 1 - 3 minutes. (you choose, I'd be lucky if this idea even gets suggested)