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Nathan Blades

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A member registered Jan 03, 2016 · View creator page →

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Rad, thanks so much for taking the time!

For sure! Thanks for being so accomodating and I appreciate you taking the time.

(1 edit)

I apologise for causing offense! I do still use (and appreciate) the current build with the expanded usage case, but I like the previous incarnation also; was curious about getting access to it again, and couldn't find a mention of why it's no longer available. Please don't take this as a call to replace the current incarnation or anything so extreme.

If you choose to have Clayton Notestine's design as an additional download anywhere, I'd aprreciate it, but if you'd rather not, no worries.

Seconded on wanting a return of the yellow and black cards! It's great that the current version has new card functions, but the sleekness of the old designs really worked well - it's cool to have a safety tool feel like a trendy item!

Alas I no longer have my saved copy from when it was available, so even if you made the old dowload available again that'd be amazing. Thanks so much!

Congrats to the both of you!

https://sixofspades.itch.io/queer-cyberpunks-guide

What a fun visual gag! Left me gagging~

Hiya,

That's so fantastic to hear - please give them our thanks! It's definitely a game that lends itself to one-shots, but we've found it slots in well as a side story for campaigns in other Fantasy systems.

https://sixofspades.itch.io/iera-entera

Ah! I hope this isn't too late!

https://sixofspades.itch.io/wandering-spark

Apologies for not playing it earlier! The graphics are super clean, and the clinicalness of it pairs well with pairing up people. There's something uncomfortable about being forced to pair up refugees with people that are wholly inappropriate, even though that's 'fine'. It's a really interesting change from how, say,Papers Please deals with the genre!

An old school text adventure is a bold choice! That said, I think they take a degree of thinking the 'same way' as the writer, and I don't think we're quite aligning... Maybe the early decisions of the game can have a bit of in-universe lowballing to guide the player to the logic of the game, which eases off as you progress.