I tested it on Waydroid on the Steam Deck. I don't use Waydroid often, but sometimes it's useful.
theoteno
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I made a bit of mistake, amd ported the same game to web...
About the game: I think the concept is good, but feels too forgiving: as the shake mechanic is unlimited, and not piling up at all.
It can be balanced, by making each Shake drop extra 3-6 Balls to the playground.
It was fun to play, and made me think to make a new game again! (+watching someone remaking Contra's first level in 3D, was also motivating)
Actually, Tic-80 does support Android: but it can only run .tic & png cartridges in the free edition.
It handles input easily by an built-in virtual gamepad & touchscreen (both used in a tic-80 nonogram; ROWBYROW !).
So it's worth a demo, maybe...
(However ios users may only play it via an html export, as there's no Tic-80 app for their OS.
Also Love2D needs a Mac to install the app for ios)
So, let's start!
It was a nice and challenging game! The levels were challenging enough, and had some surprises at times.
I don't have ideas, where it can be better, expect: the gunplay.. But if it was hard to accurately aim for a plan, then it's almost perfect!
And also, the thumbnail was standing out of the recent games.
Well Done!
Found it!
https://sutemo.itch.io/female-character
This character creator is the reason how I found it:
Because then I remembered, that I saw some characters like in this game...