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theothertallguy

11
Posts
A member registered Jul 31, 2020

Creator of

Recent community posts

mostly prestige tree clone, but fun nonetheless

No way to zoom out :/

Movement is janky, also not an incremental game, but it is cute, love the monster design!

No upgrades showing up...

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Neat, it feels very clunky to get started, Way too many stat points assigned with insufficient info about what you're doing. This is an amazing game idea, love the hero assignment genre. I do think that with descriptors, this has real potential. Lots of cool idea. Great stuff!

I am a sucker for any incremental game that isn't menu based, and getting to run around and punch slimes and tophat purple guys was a great joy. Unfortunately, the game felt very slow to play, and I had no idea how I was ever going to get enough coins in a reasonable amount of time. Blessedly, balance issues are fixable, and this is an incredible prototype. Good work!

Neat, it feels very clunky to get started, Way too many stat points assigned with insufficient info about what you're doing. This is an amazing game idea, love the hero assignment genre. Great stuff!

(1 edit)

Mosty the normal-sized stuff

the game is too big screen-wise. trying to play as a visually impaired person and everything is TINY of i try to fir it into the screen dimensions

Very cool. Could really use a hold to keep moving on the movement, but seems like a cute puzzle/dungeon crawler.

A cute little project, I love the idea of using the dice as a reaction-time-based mechanic. Quite original from what I've seen so far. Good base for something more!