Play game
How To Evade Saving The World's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Uniqueness (Originality of the game) | #11 | 2.866 | 3.103 |
Overall | #14 | 2.420 | 2.621 |
Fun (Overall enjoyment) | #15 | 2.420 | 2.621 |
Theme (How well the game fits the jam's theme) | #15 | 2.325 | 2.517 |
Balance (Speed of the game) | #16 | 2.070 | 2.241 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Chrome on Mac laptop. I'm not sure what to do.
I would progressively reveal the UI. It is overwhelming to start. "A Dark Room" is a great incremental to study.
Really needs an explanation somewhere of what the stats do and how the dungeons work.
Casino is too overpowered compared to dungeon income. Would you like to wait 10 seconds for 1-2 gold or gain 3 gold every second for the cost of 5 gold? It scales pretty well too.
Would be good to have +5/+10 buttons for dungeon stat assignment.
Clearing a dungeon takes at least 20 minutes of idling even with the maxed out buildings, and the game does not progress when tabbed out, so you are forced to keep the tab open and in focus for a third of an hour before you can reset for Favour. Consider making early dungeons shorter than 100 floors?
Looking at the code, the stored Favour actually makes the dungeon clearing speed slower, not faster (the effect is pretty minor, though, just (favor+1)^0.1). Consider vastly increasing it and making it actually decrease the dungeon waiting time? The first few Favour upgrades are pretty much useless and you only gain a few Favour per reset (because the gain formula is money to the power of 0.05, and early dungeons only give 1 Favour gain on completion - this is also not displayed in the Favour gain text); would be good if they at least cut the time between resets in half.
Oh, and the Favour reset does not even work because you wrote dungeonPower instead of getDungeonPower().
UPD: the game was updated, and some of those points are resolved now.
complete trash. half the game dosent even work.
Neat, it feels very clunky to get started, Way too many stat points assigned with insufficient info about what you're doing. This is an amazing game idea, love the hero assignment genre. I do think that with descriptors, this has real potential. Lots of cool idea. Great stuff!
Feels bugged.
Embed does not have scrollbar so bottom things are not visible
When I try to `-` points they increase anyways. Points ay go over both their own cap and shared cap.
Also it started throwing favour is not defined and I can't do anything anymore
Apologies, this jam I definitely had to rush near the end and skimp out on testing. I've uploaded a build which should fix the issues you've described.