Wait why is this like actually really good and fun though? I actually like this a lot as an MMO concept and would play a full version of this. I will likely come back to this and sink more time into it later lol
ThePieFace
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Got to play this game with a couple of friends and we had a blast! The sense of humor and chaotic nature of the game is perfect and really sells the fantasy of trying to escape a silly space prison. I love that there are a variety of ways to win the game really adds to replayability and keeps it from getting stale. My one note is that there are a number of redundant enemies, I would like to see different enemies that have the same stats have some sort of effect that they do. I pinged the artist on discord but haven't heard back about it but I added all of the assets to Table Top Simulator so if anyone wants to play the game virtually hit me up on discord!
Hey I won! Cute game, I like that the music followed him it was like he was just living his best life and I was trying to keep him from dying, and when the scene moved on to the next obstacle and the music stops and you can just hear him coming it's just so funny and I don't know why. The death noise was also hilarious to me for some reason.
Had a great time with this game! It has a great concept to it. I did have one session that ended REALLY early, I was playing the lumber jack, I moved one tile in and got the lumberjack axe (very fitting I know) my friend then moved in and immediately got the final boss tile, they then paid the gold to get out. I went in and used my axe and my ability and just steam rolled the final boss without taking a hit using my 3D6 to it's 2. The whole game was 3 turns long lol. Perhaps if the ability and rules specified combat rounds over the entire combat it would have been much harder to kill the boss. I'm not sure exactly how I would improve on the final boss coming up immediately, I like the idea of multiple bosses in the run, maybe it could be a thing where the number of bosses scale with the number of players and you win when you defeat all of the bosses instead of just one. The cards are super clean and have great art work was shocked at how good it all looked.
Actually had a pretty good time playing the game, I unlocked the whole map and got every building other than the cannon built (It didn't show up in the recipe list.) A few bugs I came across were, occasionally the sawmill and brick mill stopped working when I had a long pile attached to them when this happened I would go to move the pile but it would just get stuck on the map and was unuseable the rest of the game. I could not cycle through recipes in the workshop, and like I mentioned after unlocking the cannon tech it didn't show up in the recipe list when cycling through the campfire
Oh no! I'm sorry that I didn't make the tutorial clear enough, but I think I've learned some important lessons from this on how to better guide players and teach them the correct mechanics. The way the game is meant to work is you're meant to take elemental powers from one altar and go to the altar opposite it to shut that altar down. For instance if I go to the water altar I get the water element then I go to the Fire altar to shut down the fire.