LETS GOOOO!!!
Coffee and Cookies Dev Team
Creator of
Recent community posts
It's finally here!
Want to take part?
Join our discord, sign the nda and dm me to get signed on!
You can sign on at anytime! If we reach max capacity, I will send out a mass update.
The demo beta test will be on Mac, Windows, and Linux. And we need testers on all of them.
Post Demo we will be updating to allow full native support for M1 and M2 Macs.
Discord: https://discord.gg/7mqnzjjpTE
The demo is a HUGE step forward. With the foundation being polished, we can build our world as we intended. There were many demands on the systems:
1. Modularity
2. Ease of Use for inexperienced developers.
3. Compatibility with many forms of VN (Video, 2D, 3D)
4. Almost Drag and Drop Language support.
5. A great story with great people!
6. Ability to played on almost anything.
So with the exception of mini games based on route, some features for 3D models, and the PDA UI, the demo will be a great slice of main release.
Each Phase won't be final until tech thresholds have been met. So, we will stay in Phase 1 until all bugs have been quashed successfully.
Once you have signed the NDA, you will get the closed beta role, receive your beta key to download directly from steam.
In that folder will be a closed beta folder.
That closed beta folder will have a Changelog and a Decision Map for all the decisions in the demo.
Builds are set up to record all important information with the dev debug feature.
After you have conducted your testing and played with the game. There is a feedback link in the Readme to add whatever bugs you have found.
If they are quick and easy, you can also drop in beta channel on our discord and discuss the issues directly with us.
We feel the fans are a part of our team.
Once we get the bugs and have confirmed them, they will pop up on our Roundtable Trello Like This.
So you guys can watch in real time us correcting them. We will communicate all changes through our discord.
And read the damn read me lmao. It has everything you need, including the work arounds in case something breaks.
And finally. Have fun! It's a visual novel, but we plan to stretch the boundaries a bit on what a visual novel is.
Thank you for your time, and I hope to see you soon!
Project Manager
TherinWhitten