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TheRogueShadow

24
Posts
116
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A member registered Apr 25, 2023

Recent community posts

Hi Taco,

I noticed that recently you are publishing comics. Do you plan to make games again the style of Save U or Second Class?

Just for clarity, I am following the links to the external site, which read 0.5.5, which the pages on itch.io read 0.6.5a.

I ealso checked the main page link for Windows; both are 0.5.5 for me, even on a sepearate profile, not logged in.

These linked files a labeled version 0.5.5 As are the ones on the main page. Jus wondering if that was intentional.

all the downloads, with the exception of Android builds, are from 2023. Are you still uploading 0.57 for the other platforms?

I believe this is an incompatibility between system python and any python interpreter that may be packaged with the download. I have not confirmed this hypothesis.

Which version of Ren’Py did you use? Which version of Python did you have installed when developing?

No, they are 10-30 frames into the animation which makes me think it is a different type of error. Moreover, the onion issue behaves in a way that is not specifically graphically related; loading an older save, where no onion was available causes an onion to appear graphically properly, but illogically.

Another possible issue was that when I traced back to an older save the options in saving the childhood friend leading to non slave routes were available briefly, but then did not work later down the line in the following scenes. However, this may be intended behavior as perhaps earlier choices would have lead to “better” outcome, and the scenes where identical for narrative purposes. (Basically, from saving Riley to the next day, no matter what choices are made in my game, she is punished at night, and I do not seek her in the morning).

I did notice that for whatever reason, your game did not end up using the GPU, unlike the games which did not have a problem on my machine.

Yeah, it’s been an interesting take, given the disparate paths for content.

One interesting thing I noticed that pointed to some sort of memory issue (though likely not exclusively garbage collection) is that, since the emergence of the flashing to black background on the onions, there has also been a sing flash to a girl’s static picture, in a pose from earlier, near the beginning of a sex scene with said girl. Though Python doesn’t handle these the same way it seems like a single frame during playback is referencing the incorrect memory location. I’ll follow up in your discord if I can localize ift for you.

Thank you for the workaround though, I’ll keep it in mind.

I believe it is either caused by incompatibility on the graphics side with Ren’Py.This is unlikely, IMO, unless you approached the overlay differently than other people have, as I don’t see the same artifact in their animations, and they certainly use animated overlays and containing alpha.

Alternately, I noticed that this issue was emergent; for the first 6 or 7 onions it was fine, then started to be an issue. This points to it being a garbage collection or memory issue. Thinking back through the use leading up to the behavior, I did review the onion images a number of times. Moreover, when it started to happen on the 8th onion, I scrolled back before the onion to the phone and the onion was still flashing and animating which seems to indicate a possible scripting issue, I think with triggered events.

Hi, I know in the intro you warned about scrolling forward causing issues. I noticed that I may have incurred a flickering in overlay (like when the onion is found, screen flickering to black background)

It may be an artifact of my graphics card, its drivers, or that I maxed out VRAM usage in the settings.

Quite enjoyed the latest release. Are any of the planned themes coming out in the Sept 9th release?

The distance point. Sorry, I think it was the 100. I first succeeded in a mission in the large asteroids, then accepted one mission at the point. While that was active, I accepted a second one.

When the first came due, I couldn’t collect. When the second came due, I couldn’t collect it either.

Does the game allow you to sell items required for missions? If so, that is the likely cause. It prevents sell all, but I had cargo of the same type, so I sold individual amounts.

The Nav points are still on the map after fail, is this as designed?

In V0.5, I happened to accept two missions at different times while both are active at the distance 50 point. When the first mission came due, I tried to use the location but it said there was nothing to do.

It seems odd that the write permissions to ones own app would error out if in a directory, but work if in the Desktop directory. Sound like there is a bug somewhere in the callstack.

(1 edit)

Oh, I see it now, thanks.

Out of curiosity, what was the motivation for setting it up this way in the first place, as opposed to allowing continuity of saves between versions, much like other RenPy games?

(1 edit)

Your suggestion to move the application to the desktop removes the error of when using the device to store the save. However, a json is not created either on the desktop, or the location of the save files in the RenPy directory (subdirectory of the Library)

So, it seems I will have to restart from scratch when I have the patience.

I assume the issue is a difference in python versions between my Mac and the Mac you tested on, or a permissions issue as alluded to, however the multiverse pod did not generate a json, and generated an exception as follows (the multiverse pod was still in my inventory, but the items are gone, so I will reload):

I’m sorry, but an uncaught exception occurred.

While running game code: File “game/03_GAME.rpy”, line 58, in script call call navigate() from _call_navigate File “game/500_navigator/510_navigate_ship.rpy”, line 391, in script call call use_item(_return[1], useItem) from _call_use_item File “game/600_interact/600_interact_room.rpy”, line 17, in script call call multiverse_manager() from _call_multiverse_manager_1 File “game/650_trading/650_cargo.rpy”, line 351, in script python: File “game/650_trading/650_cargo.rpy”, line 352, in <module> with open(config.gamedir + “/multiverse_pod.json”, “w”) as f: IOError: [Errno 30] Read-only file system: u’/private/var/folders/mw/yrrc29fd5sg72b7hrkg7hxg80000gn/T/AppTranslocation/E26CC3E5-FC43-4033-A0B7-C4F14B796AAD/d/SpaceJourneyX.app/Contents/Resources/autorun/game/multiverse_pod.json’

– Full Traceback ————————————————————

Full traceback: File “game/03_GAME.rpy”, line 58, in script call call navigate() from _call_navigate File “game/500_navigator/510_navigate_ship.rpy”, line 391, in script call call use_item(_return[1], useItem) from _call_use_item File “game/600_interact/600_interact_room.rpy”, line 17, in script call call multiverse_manager() from _call_multiverse_manager_1 File “game/650_trading/650_cargo.rpy”, line 351, in script python: File “/private/var/folders/mw/yrrc29fd5sg72b7hrkg7hxg80000gn/T/AppTranslocation/E26CC3E5-FC43-4033-A0B7-C4F14B796AAD/d/SpaceJourneyX.app/Contents/Resources/autorun/renpy/ast.py”, line 928, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File “/private/var/folders/mw/yrrc29fd5sg72b7hrkg7hxg80000gn/T/AppTranslocation/E26CC3E5-FC43-4033-A0B7-C4F14B796AAD/d/SpaceJourneyX.app/Contents/Resources/autorun/renpy/python.py”, line 2245, in py_exec_bytecode exec(bytecode, globals, locals) File “game/650_trading/650_cargo.rpy”, line 352, in <module> with open(config.gamedir + “/multiverse_pod.json”, “w”) as f: File “/private/var/folders/mw/yrrc29fd5sg72b7hrkg7hxg80000gn/T/AppTranslocation/E26CC3E5-FC43-4033-A0B7-C4F14B796AAD/d/SpaceJourneyX.app/Contents/Resources/autorun/renpy/compat/init.py”, line 94, in compat_open return python_open(*args, **kwargs) IOError: [Errno 30] Read-only file system: u’/private/var/folders/mw/yrrc29fd5sg72b7hrkg7hxg80000gn/T/AppTranslocation/E26CC3E5-FC43-4033-A0B7-C4F14B796AAD/d/SpaceJourneyX.app/Contents/Resources/autorun/game/multiverse_pod.json’

Darwin-19.6.0-x86_64-i386-64bit Ren’Py 7.4.11.2266 Space Journey X 040_c1

Unfortunately those are not the case.

Also I found a couple of behaviours that didn't match the walkthrough, but it seems I can't get the spoiler markup html to work in comments. (And my discord is not linked to a phone, so I cannot use  that markup there) 

It happened on a startup of an initial new game (no save) V04. Ignoring the call stacks 3x, nothing seems amiss, other than not being able to ever buy shields or weapons, which I assume will come with V05 combat.

Note that on MacOS 10.15.6 the game has 3 non-fatal exceptions starting V0.4. 

Perhaps I am missing something obvious, but when I look through the mac .app, I can not find an options.rpy

I tried following the callstack and defining it in the possibly right place, according to the comments, but each attempt seems to lead to the app failing to load at all, so I must have made a mistake.

When will the patch be made available?

Is there additional story added between C & D?