Hi! I'm a C# programmer with a BS in computer science. I'd be interested in collaborating :)
The Slacking Cat
Creator of
Recent community posts
Thanks for playing our game and for your feedback! Maybe if we were to implement this game again, we could make the words colored differently as well? And when we first started the game we had a history, but then submitted it without, maybe we could keep the history but have it only be the last three turns? There are lots of things to consider! Overall it was a learning experience, and in the future we would focus more on user-friendliness and consider how our game comes across to someone who isn't developing it, something we definitely didn't focus enough on this jam!
I enjoyed this game, It's simple, the UI is nice, and the splattering effect is satisfying. It also fits the chosen theme. Also, I like the audio feedback. Maybe in the future there are some things you can add to make it harder not to shoot the monster as time progresses, like adding double bullets that are predictable.
Thanks for your feedback! We didn't do enough to explain how to play which is why it feels random. We learned a lot from this game jam, and if we did this game jam again we would definitely focus more on teaching the player how to play and making less assumptions about what the player should figure out.
But if you were interested, it's actually not random! Each word corresponds to a weight and the words are introduced in such a way that you will learn them, for instance, the first level always has words with weights -1, 1, and 0. The hope (without implementing it because we didn't teach it) was that if the words are {bz:-1, bzz:1, bzzbz:0} then the player could pick bz or bzz and learn from that choice what weight the other word is. In the future we would take more time to teach the player how to play.