Play BUZZ
BUZZ OR BLAST?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics (Art or music) | #8 | 4.083 | 4.083 |
Innovation | #11 | 3.417 | 3.417 |
Overall | #16 | 3.531 | 3.531 |
Your personal opinion | #21 | 3.208 | 3.208 |
Use of the chosen theme | #30 | 3.417 | 3.417 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Title its based on
Don't Shoot the Monster!
Any pre-made / AI assets used (if applicable)
no
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Comments
The game mechanic is really smart, but I think there should be some kind of tutorial or explanation either in the game page, or in the game itself.
God save the Queen (bee)
Thanks for playing and the feedback! One of our programmers had an emergency but they’ll be back next week to implement tutorial 😄
I like the story the game had as well as the mechanic, I'm still confused about how to figure out each of the bzz meanings but I saw you already addressed that in a previous comment so I look forward to how this game develops in the future.
Thank you and yes, stay tuned for updates!
BzZzzz: That means I did not understand this game and then I read your comment explaining how it works and I find it to be very clever. Maybe it was simply the fact that the + and - values weren't prominent in the animation, so I didn't even really recognize them as important or how they were tied to the responses (maybe I'm just dumb, but sometimes dumb people play games). The art is great and now that I feel like I understand how the game works I think it's really clever and hope to see what more you can come up with!
Thank you, and np there is a tutorial update coming that makes it super clear! Stay tuned 😄
Glad you enjoyed the art!
Bzzzzzzzzz!
🐝💛Bzzzzz bzzzzzzzzzzbzzzZzz!
Bzzzzzzzzz BZZZZ
bz bz bz bzzzzzzzzzzzzzz! 🐝
BzzzZzZzzzZzzzzZZZZ! It means "BzzzZzZzzzZzzzzZZZZ". Not bad
😎🐝
BzzBZZZZbzbzbzbzBZ! bzbzbzzz bz bz... bzbzbzzzzzzzzz? bz bz :)
That is enjoyable and the music is very good. But it is try based tho.
Thanks, stay tuned for an update! We are working on implementing more of the awesome audio from our audio team! Also our programmer had a family emergency but they said they wanted to improve the gameplay next week. I’ll be working on another project but hopefully with the update it will be clearer then!
I enjoy the art and music! I should do something more cute like this sometime. And I like the concept. It makes me imagine a typical adventure game protagonist turned pacifist. But I agree with Good K in that it felt a bit random even though I know it's not. I think it's just that I found it hard to memorize the different buzzes since they're all a similar arrangement of B and Z's
Thanks for playing our game and for your feedback! Maybe if we were to implement this game again, we could make the words colored differently as well? And when we first started the game we had a history, but then submitted it without, maybe we could keep the history but have it only be the last three turns? There are lots of things to consider! Overall it was a learning experience, and in the future we would focus more on user-friendliness and consider how our game comes across to someone who isn't developing it, something we definitely didn't focus enough on this jam!
Thank you, had a lot of fun with the story and art! Stay tuned for an update next week 😄
A neat idea, appreciate the art a lot and love the general experimentation w/ a linguistic puzzle here.
Thank you for playing!
Thank you!! 😄
this is kinda luck based though, or perhaps it's because I skipped the opening 🤷♂️
but it's fun to try and make the queen angry without shooting her
Hey thanks for playing! Lmao glad you had fun with the queen
Yeah tbh it was meant to be more of a fast paced game, I added a retrospective note in the description on how we might have done it differently. Ah well, we learned
Thanks for your feedback! We didn't do enough to explain how to play which is why it feels random. We learned a lot from this game jam, and if we did this game jam again we would definitely focus more on teaching the player how to play and making less assumptions about what the player should figure out.
But if you were interested, it's actually not random! Each word corresponds to a weight and the words are introduced in such a way that you will learn them, for instance, the first level always has words with weights -1, 1, and 0. The hope (without implementing it because we didn't teach it) was that if the words are {bz:-1, bzz:1, bzzbz:0} then the player could pick bz or bzz and learn from that choice what weight the other word is. In the future we would take more time to teach the player how to play.