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TheTimeWizard

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A member registered 42 days ago · View creator page →

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Oh castlevania hit knockback how I've feared and dreaded your return. Charming game, great spirit

Do I hate it when a group of clown kids run up to me and explode? Ye

But did sekiro teach me why there could be some diminishing returns when you spam parry? Ye

That last puzzle was a doozy because I guess I brute forced my way through the previous ones without figuring out the teddy controls were independent, but that gave plenty of time once I did. Players get tripped up by simple stuff like that too often and I'm just as guilty, not realizing a core mechanic exists if you don't force them to use it to pass a simple puzzle before you send the real challenges, zelda games love to make you light a single torch to leave a room or whatever. But overall game is too spooky / 10 but thank goodness for teddy

Thanks, the spriting animations for walking were a toughie. Took some restraint to keep to the joke and not make more levels since everything was coded to work as a real puzzle game

Thanks! I was wondering if people would notice the fake-out with the menu and UI. If I had the time I was going to add a wrench attack animation that would do nothing at all