The spin actually does have an indicator! When it's ready, your ship will pulse and turn yellow briefly. Maybe it was too subtle, I'll look into it. And you're right about the shoot back mechanic, I might do something experimental with that and see if I can make it more useful. Thanks for the feedback!
TheTrueTrickster
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Yeah, I didn't make shooting the power ups so obvious lol I'll make sure to fix that along with a bunch other fixes
I was planning a second boss actually! But I ran out of time cause of my poor time management skills. As for the damaging the boss, I was actually thinking about making a health bar for him, but I didn't want the UI to obscure the player or the boss, so I thought about making the boss blink too. I was all in my head about it and ultimately didn't do anything about it, but after the jam, I'll decide on something. Thanks so much for the feedback!