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TheVicvaporu

13
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4
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A member registered May 05, 2023 · View creator page →

Creator of

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Thanks a lot! Yeah It is spammable but that is a consequence of scaling actions rule .  

I design  the levels so you can abuse at some point of that.  However, in theory, it is possible to reduce spam by changing the levels or adding things like moving entities or something. But I just decided to cut  all of that  because that would mean understanding more rules and the game is already weird to understand hahaha.  Hope you had fun crushing your keyboard LOL! :)

Yeah  you are totally right.  A better tutorial would help alot.  hehe

Either way thanks for playing, I will do better next time :D. 

Hello again! Maybe it just a problem for me. If you watch the image, I am not playing at fullscreen. When I tried to click the blue zone, the guys starts the moving animation but it just stays in the same place. However, when I play at fullscreen,  I think the game detects better the zone I am clicking and the character moves smothly.  - Hope this helps a bit

Thanks for playing, I cant be more happier! :)

Yeah controls are incredibly weird! 

This fits the theme because anything quantifiable can be scaled, meaning anything that can be expressed in numbers can be scaled. In a typical Sokoban game, you perform one action per turn and then stop. However, in "Linearity," actions scale "linearly," following the formula: 

Total actions on turn N = 1 actions  x  (N turn - scale number)

So, on the first turn, you perform 1 action, on the second turn, you perform 2 actions, and so on. Additionally, I hypothesize that when selecting actions, players will choose the same action N times in that turn. 

Hope this answer your question. Again thanks for playing ! 

Fun game to play! I completed all the levels. It felt repetive at the end but I leave really happy. Well executed :)

Hello there! I don't know if its normal but moving the character feels bad (it gets stuck if I dont click next to the character) and sometimes scaling up a block with the player on top makes it fall.  Either way you did a great job in level design, i like you explore this scaling objects while playing with perspective. :) Also visualy is pleasing to watch and all levels are clear. :) Hope you had fun make in it.

- I completed 4 of 6 levels. Maybe you could writte something to explain the controls. I was confused at the beginning. 

- The visuals are really nice.  The back hole is really dark so I couldnt see it at the beginning and I was dying without understanding why. Maybe add the same gravity circle of the planets so we can know that there is some force pulling.

Either way awseome job for a first project. :) Hope you had fun!

In my life I never imagine I was going to try balance weird stuff. 

Great job :) 

Really fun game! I had enjoyed the game until I arrived to the moving blocks. Maybe I am not really good at moving quickly the mouse. Either way, really nice game. :p

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I whish I could fight bakck to enemies. I shrink a rock and 6 monster just run into me and destroyed me :( - Thanks for the game :)

Hello there! Maybe add checkpoints in the future. I was able to grab the moving ship (it moves really fast) and when try to jump off I failed and I felt sad. However It was really cool jumping around. Thanks for the game :)

My bro enjoyed your game :)

Hello, 

I'm glad you enjoyed this little experience. Thank you for your feedback and positive comments; they are motivating. I tried to make the user interface and controls as intuitive as possible. I may have overlooked level design a bit, especially in the last level (6), where I introduced two mechanics (doors and stabilizers) without much context. 

In any case, thanks again for playing and taking the time to comment. :)