Thanks for playing, I cant be more happier! :)
Yeah controls are incredibly weird!
This fits the theme because anything quantifiable can be scaled, meaning anything that can be expressed in numbers can be scaled. In a typical Sokoban game, you perform one action per turn and then stop. However, in "Linearity," actions scale "linearly," following the formula:
Total actions on turn N = 1 actions x (N turn - scale number)
So, on the first turn, you perform 1 action, on the second turn, you perform 2 actions, and so on. Additionally, I hypothesize that when selecting actions, players will choose the same action N times in that turn.
Hope this answer your question. Again thanks for playing !