VERY cute, ngl
TheWolfStudio
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Aya, gave this a try and gotta say tis pretty good. Your work shows promise and you definitely have a good grasp on making a game that goes to incredible extremes with out accidentally borkin' everything in the game during that process.
Gotta say, from on Game Dev to another, I can see you doing great things in the future, Mate. I hope you keep on it and I can't wait to see what else you do. :)
Like, I recommend getting Godot and fiddling around and seeing what you can do with it, Godot is really easy to get into and I feel like you probably could do something fun with it. :)
Probably will never be a thing at base, but even just a mod would be so fun, I could def see myself playing this MP with my bf and vibing as we do signals and experience SPOOKS.
Granted, probably would be hard to sync up all of the custom items, physics in a way that won't freak out, the nightmare scenes and any scene where you are moved to another location would be annoying to make work with multiplayer, and there'd probably be hundreds of sync issues I could foresee happening, especially with a lot of the phys collision detection based mechanics, and also multiplayer hosting would be tricky to fit into it, and probably more issues cause it's harder to put Multiplayer into a game that already exists than it is to design a game to have multiplayer from the ground up.
Would be dope, probably not viable, saw a few peeps talk about it on the subreddit for the game but just wanna keep this idea buzzing around cause it would be a chill horror game to play with friends.
Hmmmm....
Ratte.
EDIT: Ok, I gave this an actual play and I have two things to say.
1) this is heccin very cute and pretty well made.
2) I can so see this having speedruns. lol
Post Statement: My first run I somehow dropped my spoon out of the world right before I finished, I have literally altered reality with my spoon techniques.
I always find these kinds of dynamics so fascinating, one in which you have someone who is extremely hostile towards the person, usually in the way as being an enemy, bully, or something else, but the other person starts to come on to them and makes them question their ways.
Also, the funny dialogue when you make a joke or come onto him in certain ways is hilarious and would love to see more if you decide to take this further. (Spoilers ahead if you view rest)
Honestly, if you ever make an "extra'er" edition it'd be fun to see a (Spoilers warning since there's no spoiler mark on Itchio) double quench ending where you as the character admit to actually having feelings for Jacob or something along those lines. (The edit was me moving this below the prior paragraph to hide the spoilers.)
I would also suggest more like maybe attempting using Unity and a 2.5D style to further extend that, but as someone who is trying to take the leap to 3D I know that'd be a tall order, especially if you are used to doing things with text in Python, which was what my last game was done in. lol
Anywho, yee, very good game, played it with my BF reading dialogue and twas a fascinating one.
It was a bit to get at first, but if you go by rough changes instead of setting it to exact values or exact value increases (I.E. Start at 0% and apply liberal use of the "Increased by unknown value" option) you can eventually find it. It can be a bit particular though due to the address value won't Always be the same as what is displayed, but ya' know, it works. lol
Funny thing is when you find the values for how many are in and just make it crazy high and let go of the freeze on the Climax values and just watch the lag-spike of thousands of worms squirt out. lol
It's like a bloody confetti cannon. XD
Quite an intriguing game you have here, Can't wait to see what you do with it. Ngl, I'd find it interesting if you could just not pull out at that first scene and see what happens. lol. Good luck with further development! I shall keep watch with a curious gaze.
EDIT: Uh, I reread my comment and realized I kinda made it unclear what I meant, when I was talking about "If you could just not pull out" I meant like leaving your schlong in after the buggley boo already went in, like an option to "Ride it out" or "Stay in"
Quite a nice game; well made, no bugs, lovely pixel art and UI, but the story did kinda R/wooosh me, hah. Well, I understood it, but rather it kinda didn't feel like it fit well for me. I won't say exactly why for sake of spoilers, but the big moment just completely missed me, but granted I don't think I was the target audience for this being that I usually make games and art rather than buying or finding them likewise I am usually big fan of, well, having my own agency with things. All in all, I will say the movement could go for a click & hold, but aside from that ya' made quite a nice game here, Mate. Well done.