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Thielith

14
Posts
2
Followers
A member registered Apr 16, 2020 · View creator page →

Creator of

Recent community posts

Pretty fun game!  Based on the concept art in the screenshots, there's a lot that can be expanded upon (could even be turned into a full game imo).

Neat game but it's like playing chess by yourself:  fun, but gets a bit old after a while.

Game's alright but the audio needs rebalancing.  It sounds like the background music is playing over itself with a short delay and I'm not a fan of the ball redirect noise being spammed when I hold the key down.

It's very fun trying to micro manage someone's Tetris game it turns out.  While this is conceptually similar to one of the example ideas given in the theme reveal, you inserted your own twist.
Controls were a bit awkward but I got used to them eventually.  Not being able to jump all of the time felt a bit weird.  Also, the two sounds that play when you place down a block is a bit loud when compared to the rest of the sfx.

Had a blast playing it (who wouldn't want to play as Feddy Fastbear) but looking at it objectively, the gameplay is a bit bland.  Gameplay boils down to interact with the green markers 'til the doors stop automatically closing, then camp outside the hallway and sprint in when the door is open.

Controls took a bit to get used to.  A way to invert vertical mouse controls would be nice if you decide to update it.  Also, the ability to zoom out would be appreciated.  I didn't understand what rotating the planet around actually did at first, but I eventually figured out that it affected the direction the ball went.  Something explaining this would be nice

Love the aesthetics.  The unshaded polygons really do it for me.

Neat concept.  Does suffer from the ol' perspective issue 3D games tend to have.  Perhaps adding a shadow below the apple would bring clarity?

This is a pretty fun and decently-sized jam game.  The tutorial being integrated into the levels themselves is cool since it lets players discover the rules themself.

One mechanic that I did get a little thrown off on was the pawn turn order.  I had thought that it was dependent on the order of the players at the top but it appears I was wrong.  Perhaps adding such a thing would provide more clarity in that regard.

This is a very good game!  It really makes you feel like a virtual cow sabotaging its player /j
The suspicion mechanic is well balanced and it never felt unfair.  I like how you can do a Gamer Move™ and purposely build up suspicion so it takes longer to fully deplete, allowing you to do suspicious actions for longer.

Sound isn't working for me for some reason.  I'm not sure if it's something on my end though, because audio from other things works fine.

Interesting idea, but could've been executed better.

really great puzzle game!  the web build runs pretty slow for me, but that might just be the nature of web builds (or my browser is being weird).   i haven't done all of the puzzles yet (only got to level 6) but they've been enjoyable.

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Thanks for playing it!  I left a comment on your video responding to your review.

Buffed enemies as you progress.  Thanks for playing!

(1 edit)

Changed the text speed and flattened the first room.  Thanks for playing! I'll check out yours too.