Pretty fun game! Based on the concept art in the screenshots, there's a lot that can be expanded upon (could even be turned into a full game imo).
Thielith
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It's very fun trying to micro manage someone's Tetris game it turns out. While this is conceptually similar to one of the example ideas given in the theme reveal, you inserted your own twist.
Controls were a bit awkward but I got used to them eventually. Not being able to jump all of the time felt a bit weird. Also, the two sounds that play when you place down a block is a bit loud when compared to the rest of the sfx.
Controls took a bit to get used to. A way to invert vertical mouse controls would be nice if you decide to update it. Also, the ability to zoom out would be appreciated. I didn't understand what rotating the planet around actually did at first, but I eventually figured out that it affected the direction the ball went. Something explaining this would be nice
Love the aesthetics. The unshaded polygons really do it for me.
This is a pretty fun and decently-sized jam game. The tutorial being integrated into the levels themselves is cool since it lets players discover the rules themself.
One mechanic that I did get a little thrown off on was the pawn turn order. I had thought that it was dependent on the order of the players at the top but it appears I was wrong. Perhaps adding such a thing would provide more clarity in that regard.
This is a very good game! It really makes you feel like a virtual cow sabotaging its player /j
The suspicion mechanic is well balanced and it never felt unfair. I like how you can do a Gamer Move™ and purposely build up suspicion so it takes longer to fully deplete, allowing you to do suspicious actions for longer.