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A jam submission

Apple crisisView game page

Help others under any circumstances
Submitted by Soskar, stepan-3301, TimeWarp Knight, Fire3dream — 2 hours, 40 minutes before the deadline
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Apple crisis's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#22023.2503.250
Enjoyment#22632.9502.950
Overall#23823.1333.133
Creativity#26233.2003.200

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Normally the player shoots at targets, but in this game you are the target and have to help the archer hit you!

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Cool game! I would just have wanted a button to retry, but it was not very problematic as the games restart fast.

Submitted

Interesting concept! It looks great in 3d, but the level with the books.... Spent a lot of time on it :)  Anyway, I liked it! Got through the game to the end.

Submitted

Good job, I really liked the concept!

Submitted

A short but fun game. I didn’t really have a hard time with contrary to other comments, I try the third level four time and that it. Cool game.

Submitted(+1)

Cool idea, addictive gameplay loop. Level 3 is a bit hard and is off the difficulty curve. Shadow below the appple is definitely required for such type of game. Good luck with your game ٩(^ᗜ^ )و ´-

Submitted(+1)

That was fun;D

 Мне кажется стоило сделать ускорение свободного падение чуть больше и добавить тень под яблоком, чтобы было видно, куда оно падает, А так игра прикольная получилась, понравилась:D
Будем рады, если оценишь нашу игру:P

Submitted(+1)

I should have known it would be difficult for an apple to jump over books.

Submitted(+1)

I agree with Thielith about the shadow, the level with the books was quite difficult as I I found it hard to tell where the apple was. The physics felt satisfying.

Submitted(+1)

a bit hard for me,,,, but amazing none the less

Submitted(+2)

Neat concept.  Does suffer from the ol' perspective issue 3D games tend to have.  Perhaps adding a shadow below the apple would bring clarity?

Developer

Thanks for the comment! Honestly, this is the first time I've encountered this problem. If I update the game, I'll try to solve it