hi, nice concept, and the different parts of the game are great, BUT, the game is not idle
- the penalty for being idle/offline is too great, and without using out of game autoclicker on at least one part/tab and keeping the game running/online, thus having your pc/notebook running 24/7, you are not able to see any meaningful progress.
it is really necessary to give us autoclickers/automation ingame for each part, here my examples what would make it really idle, yet still not lose the strategy part
village - ability to put buildings into queue depending on current max ressources limit, not current reccources - that way you do not need to babysit village all the time and can actually go to sleep/work/holiday and make some progress
- you can make it earnable per building, or producing robots that do it, something like this, or achievement
horde/mining/farm/village - ability to earn autoclicker for abilities and for buying upgrades that you can assign
mining - could be a way to turn scrap into parts and build robots who work on upgrades
horde - building frankenstein familiars from flesh who cast the spells and buy upgrades
farm - giving gnome living water to turn them into automatic garden gnomes who replant and upgrade for you
village - special administrative building where you put workers who keep an eye which part of your vilage needs to be upgraded
all these could be made gradualy permanent after reaching a specific milestones/achievements - yet still have the ability to deactivate them, so you can play actively if you wish, as doing the decisions actively is still much more effective and efficient than idle/offline brainless autohelpers - BUT we could actually shut down the pc/notebook for awhile. :)