Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

ThisOneDev?

4
Posts
A member registered Mar 19, 2022 · View creator page →

Creator of

Recent community posts

I appreciate your feedback and I'm glad you enjoyed the game.

Stated in a previous comment, there is no point to the flips but to have fun. Although, it would be a good idea if I made the flip help the player in some manner.

I could see why the power ups are more progressional items rather than strange power ups. If I were to continue working on the game, what suggestions for power ups would you recommend?

Thank you for your feedback. 

The jump you mentioned should not be impossible as you can hold shift to sprint and you can double jump. You may be jumping to the wrong platform? And if the case, that is indeed on me. I agree that you should have a clue on where to go. 

There is no point to flipping but to have fun. It was purposely made to be optional, since some people may not like it. I've seen a few comments so far with a dislike towards the camera flip, so if I were to redo the game I may remove it overall.

The instructions of the game are more learning-based, kind of like the original Super Mario bros. In the game you don't know much. But you learn through playing that you can sprint, get coins from blocks, and reach a flagpole that takes you to another level. This approach was applied in my game as the player is supposed to learn the timing of the jumps, that the power ups let you progress, and the portal at the end of each level takes you to the next.

I enjoy the game environment and the character's attack animation. The game is a bit buggy and could use work, but I think I got the gist of the game. One cool suggestion for the stones is more unique abilities. For example, the green stone could change your sword to an axe with insane knockback (knockback kind of like an anime hero punching something sending it hundreds of feet).

I really like the aesthetic and art scheme of eyeballs. I've never seen something like it. I'd like to note that when I was playing the tutorial for the "down arrow" key, I could see that nothing was happening.