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Thor30056

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A member registered Mar 31, 2017 · View creator page →

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neat short game, but I was not expecting the drug name to be in Estonian (Jumala konserv - God's canned (food?))

Today I learned this game was made by an Estonian university student, and as an Estonian, I find that very cool

Interesting game. Simple and yeah ngl don't have anything else to say about it

Thumbnails constantly spoil games. Like literally every game that goes main-stream is instantly spoiled in countless thumbnails. Tough luck, bud.

Godot. Precisely, the first version was made with Godot 3, newest version was upgraded to Godot 4.

bro just admit to having a skill issue, we won't judge

this was a nifty little game

no idea how it was educational though lmao

Sorry to say, but I don't think the thumbnail does this game justice. Having judged it by the thumbnail, this game is way better than expected. Just so happened to have decided to try it out, and as said, I love it.

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Graphics: Sprites and artstyle are absolutely splendid

Gameplay: Very good, however, the AI is a bit jank, just wandering and only occasionally attacking enemies when near, so they may be wandering even when enemies are on-screen. Also they can only attack one enemy at once, so multiple just overpower an enemy, even an abomination, which i find to make the game basically impossible since at some point enemies just win via strength in numbers. It would be nice to be able to control your army though. I will add that there is probably a cheesing tactic to be found with the arrows if someone invested enough time into this.

Additional visuals: The smoke puffs are great and I like that enemies come from off-screen, though it would perhaps be cool if there were more animations for units being made from flesh and bones, maybe some animations for aquiring materials, etc. Though that's probably just my enjoyment of smooth animations.

Lore: none to speak of, personally like lore, but it isn't a must

Quality Of Life: the up and down buttons don't have arrows, things such as healing and defense should have hotkeys, perhaps the enemies could have info on what they do, their stats and whatnot.

very underrated game, games like these are the reason we need more JamCrafts (also because I love crafting games and the lack of jams for them bugs me). Loved the game

spooky, got scared, liked it

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the story of the game was truly heartwarming, of a man merely wanting ketchup, but going through hardship to do so. An incredible metaphor of today's society. The maze was treacherous, truly a formidable task to go through, especially at the end where the odd, claustrophobic, and paranoia-inducingly one-way architecture and layout was truly a unease-enducing sight, but, at last, I managed. Truly incredible. 5 stars

I commited genocide on the filthy icky icky no good ketchup enjoyers and left the facility into the blue void. 10/10 game, story was impeccable

I like how you can put the key back, truly the most creative feature of all time, 10/10

found this game after searching for games with the space and exploration tags.

DISCLAIMER: no direct spoilers below (outside of of course what you can see from the page itself), however there are general details that might have you going in the game much less blind than before, so if you haven't played the game, looking below is ill-advised






anyways, i did not check the rest of the game's tags so i went in blind, though even if i did, the tags themselves don't say outright that the game is a horror experience, rather referring to it as "surreal". Nevertheless, i was quite expecting horror from the start, due to various elements, such as the game being in PS1 style, the ship looking musty, etc. Although I had some expectations of where the story might go, my expectations were very well subverted by the ending. Loved the game, very cool.

I have no idea what this game meant but i like molecules and i like factories, i like space, and i like obscure weird stuff, so i very much enjoyed this

Game's pretty buggy, stuff not landing and whatnot, makes it hard to play. For example, i always had to restart a script for a cargo ship to transport iron from the mooun to the home planet, also when a cargo ship stores in the warehouse, it seems to delete and replace existing items instead of inserting stuff alongside them.

Neat lil game

Really creative way of teaching about password strength through gamification, and quite fun, though perhaps the tower defense aspect could use a little enhancement. Generally, as a fan of education via gamification, I love it

Cool game, surprisingly complex, needs some thinking and whatnot.

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The bug always seems to happen when there are too many sprinklers, it's like an anti-sprinkler-spam bug.

how can we stop complaining when the game has a MAJOR GAMEBREAKING BUG that renders the game nigh-unplayable?

They don't HAVE to change any features in the game, they could just release updates to fix major bugs.

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She doesn't seem to talk, the bar at the bottom of the screen just says "...wait..." for a while at the start, then let's me speak, if i interact with something or speak, same thing happens. I entered my full ChatGPT api code and the first azure code, but it still doesn't seem to work. Maybe chatgpt is down like the previous guy said.

Edit: oh, i NEED to pay for chatgpt to play, also 2 comments appeared while i wasn't looking so i was talking about the guy 2 comments ago

Really liked the game, nice, simple story. A few things i didn't like though:

  • The player should have a smaller hitbox, since easily being hit adds tedium to the game
  • The zombies one-shotting you adds tedium, especially combined with the previous element
  • Maybe a nice run-back-to-the-ship task and little departure cutscene could make the game more climactic

Pretty nice demo, too bad the game is abandoned

:(

interesting game, main bug i found was that the mechanical arms seemed to sometimes randomly get shorter or longer

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Just happened to stumble across the game while looking for hyper-realistic factory games, despite the graphics and simplicity of the game, i found it really fun, the only problem was that i couldn't connect the evaporator output to anything, so i unfortunately wasn't able to saturate the market with salt. Would be cool if this game had an update, as i said, i loved it.

For a low quality game this is quite high quality, well done low quality, medium quality, high low quality, low high quality, quality, bread quality

staple bread to wood

👍👍👍👍👍👍👍👍🥖

Although the challenge of the game goes away quite fast, I think the factory building aspect of it is quite cool. I also like that it has music and sound effects.

Also, no offense, but I wouldn't be surprised if you went with a cardboard cutout art style because you thought that way you could have an art style without being good at drawing, because that's my level of bad art skill.

Also I believe it would be cool if you added product production, considering you can't currently make glass into anything for example.

No problem man, always glad to help. 

I'm assuming the grammatical errors were just something you weren't aware of rather than things you missed, as some of them repeated. They also seem like errors one could make from learning English from speech, which I am assuming you do/did. For some examples of the errors: you used one L in the word "Pollution", you missed the g in "Campaign".

Nice game, despite being another one of those "claw up trash" types of games, i like that it has multiple different mechanics for cleanup, it's a nice creative little twist.

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10/10 best game, end was a bit grindy, but as long as the grinding is only a bit, I'm fine with it, excellent game, i love the fact that it even had story

Also I find it interesting how your vocabulary is better than your grammar

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There already is one: https://mindustry.fandom.com/wiki/Mindustry_Wiki

edit: just realized it was on the old version, heres then wiki on the new one: https://mindustry-unofficial.fandom.com/wiki/Mindustry_Unofficial_Wiki

Try wine, i havent but try yourself if you know what (program) wine is.