neat short game, but I was not expecting the drug name to be in Estonian (Jumala konserv - God's canned (food?))
Thor30056
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Graphics: Sprites and artstyle are absolutely splendid
Gameplay: Very good, however, the AI is a bit jank, just wandering and only occasionally attacking enemies when near, so they may be wandering even when enemies are on-screen. Also they can only attack one enemy at once, so multiple just overpower an enemy, even an abomination, which i find to make the game basically impossible since at some point enemies just win via strength in numbers. It would be nice to be able to control your army though. I will add that there is probably a cheesing tactic to be found with the arrows if someone invested enough time into this.
Additional visuals: The smoke puffs are great and I like that enemies come from off-screen, though it would perhaps be cool if there were more animations for units being made from flesh and bones, maybe some animations for aquiring materials, etc. Though that's probably just my enjoyment of smooth animations.
Lore: none to speak of, personally like lore, but it isn't a must
Quality Of Life: the up and down buttons don't have arrows, things such as healing and defense should have hotkeys, perhaps the enemies could have info on what they do, their stats and whatnot.
very underrated game, games like these are the reason we need more JamCrafts (also because I love crafting games and the lack of jams for them bugs me). Loved the game
the story of the game was truly heartwarming, of a man merely wanting ketchup, but going through hardship to do so. An incredible metaphor of today's society. The maze was treacherous, truly a formidable task to go through, especially at the end where the odd, claustrophobic, and paranoia-inducingly one-way architecture and layout was truly a unease-enducing sight, but, at last, I managed. Truly incredible. 5 stars
found this game after searching for games with the space and exploration tags.
DISCLAIMER: no direct spoilers below (outside of of course what you can see from the page itself), however there are general details that might have you going in the game much less blind than before, so if you haven't played the game, looking below is ill-advised
anyways, i did not check the rest of the game's tags so i went in blind, though even if i did, the tags themselves don't say outright that the game is a horror experience, rather referring to it as "surreal". Nevertheless, i was quite expecting horror from the start, due to various elements, such as the game being in PS1 style, the ship looking musty, etc. Although I had some expectations of where the story might go, my expectations were very well subverted by the ending. Loved the game, very cool.
Game's pretty buggy, stuff not landing and whatnot, makes it hard to play. For example, i always had to restart a script for a cargo ship to transport iron from the mooun to the home planet, also when a cargo ship stores in the warehouse, it seems to delete and replace existing items instead of inserting stuff alongside them.
She doesn't seem to talk, the bar at the bottom of the screen just says "...wait..." for a while at the start, then let's me speak, if i interact with something or speak, same thing happens. I entered my full ChatGPT api code and the first azure code, but it still doesn't seem to work. Maybe chatgpt is down like the previous guy said.
Edit: oh, i NEED to pay for chatgpt to play, also 2 comments appeared while i wasn't looking so i was talking about the guy 2 comments ago
Really liked the game, nice, simple story. A few things i didn't like though:
- The player should have a smaller hitbox, since easily being hit adds tedium to the game
- The zombies one-shotting you adds tedium, especially combined with the previous element
- Maybe a nice run-back-to-the-ship task and little departure cutscene could make the game more climactic
Just happened to stumble across the game while looking for hyper-realistic factory games, despite the graphics and simplicity of the game, i found it really fun, the only problem was that i couldn't connect the evaporator output to anything, so i unfortunately wasn't able to saturate the market with salt. Would be cool if this game had an update, as i said, i loved it.
Although the challenge of the game goes away quite fast, I think the factory building aspect of it is quite cool. I also like that it has music and sound effects.
Also, no offense, but I wouldn't be surprised if you went with a cardboard cutout art style because you thought that way you could have an art style without being good at drawing, because that's my level of bad art skill.
Also I believe it would be cool if you added product production, considering you can't currently make glass into anything for example.
I'm assuming the grammatical errors were just something you weren't aware of rather than things you missed, as some of them repeated. They also seem like errors one could make from learning English from speech, which I am assuming you do/did. For some examples of the errors: you used one L in the word "Pollution", you missed the g in "Campaign".
There already is one: https://mindustry.fandom.com/wiki/Mindustry_Wiki
edit: just realized it was on the old version, heres then wiki on the new one: https://mindustry-unofficial.fandom.com/wiki/Mindustry_Unofficial_Wiki