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Tom Quinn

12
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1
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50
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A member registered Apr 23, 2018 · View creator page →

Creator of

Recent community posts

I'm glad you like the Ford version better! It was based on this one. The full board bonus is something like: the maximum number of empty spaces on the board since the last time it was full, times some multiplier. Do you like that mechanic? I was considering getting rid of it in the upcoming mobile version.

Actually, yes! Should be out early next year.

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Great art and interface, and a beautifully simple idea at its heart. I like the variety of effects on weapons, but agree with other folks that the balance needs work. I appreciate just how hard it is to balance a game like this in such a short amount of time. It would also be really cool to introduce more mechanics that care about positioning, like having enemies block each other, etc.

 I was able to upgrade a Redo Arrow to pretty insane levels for an easy win!

Neat! Loved the focus on a single mechanic that encapsulates everything from inventory to positioning to health.

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Sure, I'll be the first to post a victory screenshot:

(embedded images aren't showing? link)

Cool twist on a roguelike — I was almost expecting some Sokoban elements at some point. I really liked the dash mechanic, although I'll say that dashing + free health refill each level + single-turn "snap" independent of length added up to a pretty breezy difficulty. Would love to see a more challenging version. Love the three distinct worlds, very impressive for 2 days of work!

We haven't added keyboard and mouse controls yet, so the game requires a controller right now. Going to fix this soon!

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You can find the music (and the source code, and everything else) on the Github page: https://github.com/thquinn/Quintacolor/tree/master/quintacolor_assets

Thanks for playing! :)

Looks like Chrome just made some changes to their HTML5 implementation. Should be fixed now.

Hey, thanks for the video! The title menu music is still playing on top of gameplay even in 1.0.1, huh... thought I had fixed that... What operating system/browser are you on?

And yeah, I'll make the text on the meter darker. It's pretty hard to see.

Wow, thanks! That’s really nice to hear.

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I've been working on game prototypes for almost 10 years, and I finally forced myself to finish one. It's a browser puzzle game that hearkens back to the days when a pile of colorful blocks was enough! And it's free! I hope you like it.

https://thquinn.itch.io/quintacolor