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Magpie's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #7 | 4.067 | 4.067 |
Roguelikeness | #7 | 4.333 | 4.333 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Roguelike Elements
Elements: permadeath, turn-based, grid-based, non-modal. Procedural content generation: level layouts, enemy spawns, trinket offerings.
Screenshots
Yes
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Comments
I play this all the time while in class- it's so much fun
Actually love this, it's oddly addictive! Could see myself playing on phone.
Neat! Loved the focus on a single mechanic that encapsulates everything from inventory to positioning to health.
That is an incredible submission for the 7drl, it is in the same vain of Michael brough games. The idea of using money to upgrade the weapon and weapon durability as health is a incredible one. Good Job :)
Loved the idea and the mechanics. I don't understand how others got so far but I like the different attack options and the cat came it surprised me :D Gj!
Really great work! I'm not going to lie and say I've ever fully understood a Broughlike, but this might be the closest I've come!
quite the polished experience, the gameplay works well and is addictive, visually the artstyle is very pleasing, overall a very fun experience, good work!
Love this, so simple-seeming but so addicting
This is delightful. A fun puzzle to figure out positioning. I'm terrible at it, but I'm not even bothered because it's fun, haha. Very good.
Really fun and addictive experience, i like that there is a highscore system. Every time i died i practically wanted to retry immediately.
The combat feels punchy and the art style looks really unique i love it. The positional combat made the game feel really strategic.
Great design.