Looking for conversation with people who have made a hand to hand combat system in unreal engine to help me decide if that is a design route I should take with my upcoming project. Any and all help is appreciated!
tic458
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Hello everyone, have you ever tried to join a new game development team to sharpen your skills and build your portfolio with the team starting strong but eventually the group just sort of fizzles out. Well that is usually due to poor leadership, which is where I come in. I am looking for everyone and anyone that are looking to sharpen their own personal skills while working with a team. I need programmers, art designers, voice actors and every other piece that makes the video games we play great. For the programmers looking at this post most of the projects we would be working on would be done in Unreal Engine however the possibility to work inside Unity is very possible so do not fuss and still look into joining this new and expanding team. Art designers I need all the help I can get from you talented folks, this will be a great place to work on all forms of art styles. If you are interested please add me on Discord my name is Tic458. Thank you and have fun gaming!
I want two game worlds. a 3d world and a 2d world. when the character moves 5 ft in the 3d world I want the character to be moving that same 5ft in the 2d world. I want the player to be able to freely choose between the 2d world and the 3d world. Would coding a game like that be extremely advanced for a new programmer like myself or would the solution be as simple as having the 2d world float physically above the 3d world and having a button to change your camera view thus changing which world the players are playing in?
As a new game developer I know I'm filled with a lot of big ideas so before I go spending hours trying to brute force myself an answer, is trying to code a game that would be playing a 3d and 2d version of a game a huge coding task? I understand logically I'm now essentially making two versions of the same game but would the transfer from a 3d version to 2d version be as simple as having the 2d game world happening above the 3d game world and just changing cameras and adding the basic code ideas of "if camera is 2d use 2d inputs" and "if camera is 3d use 3d inputs"?