Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

tidvis

9
Posts
63
Followers
2
Following
A member registered May 04, 2019 · View creator page →

Creator of

Recent community posts

Hello! No, the demo is currently not available :)

Wow! On your prompt we went and checked our textile descriptions and realised we are to textile nerdy... We will update the descriptions.  

Hi PopVirtGames, 

I am sorry you had some technical issues. Please try restarting your browser. It is also possible to adjust both text speed and audio in the settings menu. The button just beneath the Almanac. More music tracks are coming _very_ soon.

Good catch in regards to the prevalence of imported vs domestic textiles. The industrial revolution arrives later in Norway, and there is great pressure both for purely fashion reasons, but also for economic reasons. 

The main character is not challenging norms, in that regard, she is instead an early entrepreneur. 

Kind regards, 

Maria

Feedback is the only way we get better! We especially appreciate concise analysis as it pertains to gameplay and appreciation of the VN genre.

Now as to the Jane Austen factor-- we, the team, love the books in fact I visited her museum in Bath this summer.

It is safe to say we take our history seriously. The game script is largely written by a professor of history, and you will find that all clothes and other trappings are vetted by experts. 

We draw on numerous sources. The customers are collected from the recollections of Vilhelmine Ullmann, the daughter of Conradine Dunker whom herself was both a prolific and witty author.

Nearly every newspaper article is drawn from the national library and every named character met along the Promenade is a historical person that lived in Christiania in the 1820s. Temperature, weather, and moon phases are based on contemporary diaries.

While the narrative is imaginary, the setting is not. We are happy to challenge modern sensibilities by portraying the zeitgeist, intellectual spirit, of the era.  You will be happy to know that there are no right answers, just cause and effect. 

We believe that history needs no makeup. But stories do. For that reason, you have given us another good post to print out and hang up on the board. Thanks!

Kind regards, 

Maria, lead illustrator

Thank you for you in depth feedback! In the early demo, only the first three rounds are available, whereas the full game is 24 rounds.

The game content, including music, art and script, are being improved as part of translating from the original Norwegian game. We think it would be interesting if you could name the cat, and interact with it in other ways.  Who knows, perhaps its escapades may lead to other romantic adventures too...

Your comments are printed out on the dev-wall and will be followed closely. :)

Yes, I agree that would be better, but I turned it off, because it didn't scale well for some reason.

He, he :) porque. It's in Norwegian. Maybe we'll do an English version

Thanks a lot! Glad you liked it.