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A member registered Jul 31, 2017 · View creator page →

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Monster Girl Dreams. I highly recommend, it's on itch.io and is free.

My combo was rain, the draw one, and the when watered gain money plant.

I found a bug, trees don't award the 3 gold for clearing them.

I have encountered a bug, when I completed the revive 5 times quest I didn't get a character despite the quest showing a character. I was replaying a tutorial level in case that affects it.

Locked cards are noninteractive they just lock down options and you can't do anything about them, I recommend allowing you to drag locked cards to the left so you can rush them but otherwise keep them the same this will add more strategy.

Ranged monsters can get cheesed if their is no lock by repeatedly dragging them to the right, which is just an annoying process not a fun one.

I'm not sure how you are supposed to actually play this game, the controls make sense but there is no feedback about where these holes are.

If you look at his GitHub he has a bunch more levels. You can download those and insert those into the map folder.

(3 edits)

Using version 0.6.1, I have been getting a bunch of crashes.

Both times when I tried to fight the frogs I got an index out of range exception. I also got a few other crashes which I don't remember the details of.

I do like how there is progression now though I do have some feedback.

1: Because killing things gives NO LOOT it is pointless when you can run away or charm them into running away. BOCTAOE (But Of Course There Are Obvious Exceptions).

2: Since charming enemies is the way you are supposed to progress, it is very annoying to have to do a ton of attempts to get a success, or more accurately it feels that way. I propose that the chance of charming the enemies is reduced but every failure for a request type increase the chance of future tries. For example if you reduce the starting chance of getting a kink to 20%, but make it increase by a compounding 25% per failure. Then after 3 failures it would be have a 38% chance of success.

3: Status effects are too powerful since they last FOREVER. When I say forever I mean it never expires during combat and persists outside of combat, even after dungeon completion.  For some status effects you must either use a consumable on the character or let the character be doomed. The effectiveness of enemy status effect is insane in comparison to their standard attacks.

I also encountered a bug. The Rabbit says she will calm down after other monsters are gone after using the normal serum 3 times, but she doesn't.

Not comprehensive list of bugs:

  • When you leave the starting zone and you interact with a grave under certain circumstances you no longer can move and must use safe return.
  • Bio Orb inflicts burning instead of poison.
  • Critical Defense doesn't heal upon landing a crit.
  • You can jump over some barriers.

I will likely update this comment to add more bugs.

WARNING: Lots of bugs in this demo including soft locks, make sure to save often.