Thanks! I'm prototyping some ideas for both of these. Appreciate the suggestions!
Tim Knauf
Creator of
Recent community posts
Hi everyone! Thank you for the continuing lovely response to the game.
I'm considering developing an enhanced version of Truffle Wizard for a commercial release on Steam. I have some ideas of my own about what I'd add for that, but thought it would be great to ask everyone here first.
So: if you had your own "Arguably Somewhat Forbidden Book of Magic" (😉), and could use it to change, add or remove something from Truffle Wizard: what would it be?
I'm new to itch.io development, and first I have to say how impressed I am at the developer experience. From butler, to the page design tools, to the friendliness of the community, it's been fantastic.
Signed by ’89, an HTML5 game, had a no-audio problem on some Safari and Brave browsers, which I believe I've now resolved locally. I've been testing using a local HTTP server and my own "pretend this is running on itch.io" iframe wrapper, but I'd love to test against the real itch.io environment. I'd like to push an "update candidate" which I can test thoroughly without affecting the live build.
So far I haven't been able to work out how to do this, using butler or any other method, short of creating a whole new "unreleased" project just for testing. Is what I've described possible? Am I missing something obvious? Thanks!
My poor peons! Hundreds of deaths, and I've still not reached the ending yet. But damn, this is great stuff. It's rare to see a game jam game that feels so polished and complete. Fresh combination of puzzling and precision, with clever mechanical touches like (as Steven said) dropped chests staying behind for a few precious seconds. Adorable pixel art, and love the perfectly-matched chiptune soundtrack. Excellent stuff.