This one was great. The boss took a couple of tries for sure but was very satisfying to finally beat.
Play game
Necrosphere64's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #6 | 4.500 | 4.500 |
Authenticity (use of resolution restriction) | #29 | 4.750 | 4.750 |
Visuals | #81 | 3.938 | 3.938 |
Overall | #135 | 3.578 | 3.578 |
Audio | #319 | 1.125 | 1.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
2 people, it was really fun
Comments
my favorite so far
so many good mechanics put together in such a simple and effective way, this is what i like the most
you could also port it to a mobile version, it would work good on a phone
amazing. a variety of creative level designs and ideas... for instance, not only do you have an enemy following you, but you have to lead it to its death to open a gate?!?! loved revisiting old levels with the shoot ability. also I'd like to think that our protagonists are canonically the same person ;)
Very fun little metroidvania. This game really goes to show that you don't need super amazing art to make a good game. They say limitation breed creativity and I feel this game is a really good example of that. Great job!
Really fun.
Simple concept, nice progression of abilities; I was wondering about the semi-transparent "walls" from the first time I saw them.
Great job!
Fun game! Great level design, and the minimalist art style looks good! Having some trouble with the boss fight but that's a me issue. :)
Woah. This definitely gave me VVVVVV vibes, which is a really good thing. The difficult sections never lasted for an extended time, something VVVVVV occasionally struggled with -- difficulty isn't bad, but ramping it up for small sections is something I find pleasant. This could be a great project to see to completion :)
Whoa! The level design is just top notch. I see some speedrunning potential here. Incredibly fun with so few pixels and colors. Just amazing.
Wow, this is great. It feels like you opposed another challenge beside 64x64 by choosing that minimalist art style. I really like that the game has all those small puzzles, especially the puzzles with the green dots.
This was absolutely delightful-- a strong argument that games don't really need graphics as we think of them. You achieved so much with so few pixels, easily one of my favs so far. I did have a rough time on the boss btw, I had to give up. Is there more past that point?
Good job making this! Here's my score!
Quite an impressing jam game! It was frustrating some times but I almost forgot I was playing a 64 by 64 pixels game since you fitted the resolution so well. There are atari game vibes, good atari game vibes ;).
Hey you might consider scrapping the 64 by 64 constraint for texts, lowrezjam is cool but if you're enhancing your game, don't limit yourself to the original constraints of the jam. You could keep pixelated text, just double or triple the resolution. you could try monogram for instance: https://datagoblin.itch.io/monogram or https://not-jam.itch.io/not-jam-font-pack
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