Wait and see.
TinkeringTurian
Creator of
Recent community posts
During character creation you can outline the child's sex options | Fixed! |
Advancing text using space/enter is standard in Renpy, which should be used here as well. | Not yet implemented, will likely add later! |
The text box is hard to read, should be higher up on the screen. | Altered. |
The objects you have to click on the map screen are too small - the hitbox should be larger. | Those hitboxes are pixel-perfect. I kinda like them. Don't think I'll change them. Sorry! |
I would also appreciate if you could navigate it using only the keyboard. | You can navigate most things using the keyboard, but not the map screen. I don't quite know how I'd implement that, without completely rehauling it. Something I definitely want to look into later. |
I noticed my PC heating up from playing this, likely caused by a lack of a frame limiter. | The game has Vsync on by default, which was the root cause of this issue. Instead of removing it, I added a framerate limiter to the settings just now, for people with high refresh-rate monitors. |
Thank you for your feedback! I addressed multiple of your points for the next release of Bedabots. Sadly, I will not be maintaining the demo any further. Subsequent updates will be restricted to paid versions of the game, accessible solely to Kickstarter backers and Patrons. At some point -- maybe some point soon -- I'll make the paid full version of the game available on itch.io; and when I do you'll be the first to receive a copy.
I can try! The game was kinda made to run on a 1920x1080 monitor, but it should theoretically scale down just fine apart from some single-pixel lines that might not carry over very well. I'd have to make some on-screen controls for the interactive segments, though. That might prove to be a bit of work!
Thank you for your feedback! Sadly, as the writer of the project, I am naturally biased towards the text being prominently displayed as a central component of the game. I do see where you're coming from, though! It would be very nifty if we could somehow fuse the two together, but I feel the ship on that has, sadly, sailed...