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Tinker Taylor Publications

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A member registered May 24, 2019 · View creator page →

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It also says to not buy the game here and directs you to the 20 dollar version that also comes with Dungeon, the companion game

Exciting!

https://tinkertaylorpublications.itch.io/mq11

Made a card that uses one of your cards

I'm thinking my deck for the jam might be "The Bartender's Kit"

Sugar Cube

Sugar Cube. Ingredient. Created by Taylor Daigneault.

Water

Water. Element. Ingredient. Created by Taylor Daigneault.

Simple Syrup

Simple Syrup. Ingredient. Made Fresh. If you sacrifice water and a sugar cube to play this card, don't sacrifice anything else.

Playing with Undead; introducing a frightened mechanic.

I think there's an element of getting exponentially better as you increase levels. Like, a 3 on the Richter scale for earthquakes might be comparable to a semi truck driving by, but a 4 can shatter your windows. 

As a player, If I take 2 turns to get out 2 level 1 cards, when I sacrifice them, I lose their abilities, so I want my level 2 card to have an ability that is worth the trade-off. I don't think this has to be a set-in-stone design principle, but without it, there isn't really a reason to not just have decks that are >90% levels 0-1 beyond other people's deck gimmicks.

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This would be cool!

A shared Google sheet might also be helpful for tracking the name, level, creator, and download link for each card that's made

I will update the text in the final version of this so that it's just amalgamating all the cards in play but otherwise I think this could be cool. Please feel free to make different lawyer cards for this to have some potential.

This guy is from a game I wrote and eventually removed because I didn't like it enough. I'm glad he gets to live out a second life here.

This has the same energy as Craving for Narrative (2016). Really enjoyed it.

That's sick! Thanks!

Gotta Go Fast

This is one of the most needed updates to itch.io. it would allow for more collaboration and collaborative game jams, the potential for higher quality products, and facilitates easy bookkeeping for co-ops, translators, and single-project teams with shares-as-pay agreements

Heyo, could you add Plasty to the bundle?

https://tinkertaylorpublications.itch.io/plasty

I would love to be able to region-lock my products. I have two main reasons for this, but if anyone wants to jump in with others, I'd love to hear them. I believe that region-publishing controls are beneficial for two reasons.

  1. It gives creators better control of their pricing in each country
  2. It allows for games, comics, stories, and other products that use content from the grey area of the public domain. That is, content that is PD in some countries, but still under copyright in others.

Does anyone know if itch has ever toyed with these features? It seems wild to me that in four years most of the world will be legally allowed to use all of Tolkien's writing but itch won't be able to host anything that even mentions hobbits until 2044 because it doesn't have region-specific releases.

Mine is ready to go, just need to generate an itch tile for it and post it.

Hey peeps, I think I'm over the "how do I do this" hump and actually have something pretty cool shaping up. How are you doing on your project?

Thanks, it definitely wasn't what I was expecting to make when I joined the jam but seeing the cartridge was like the moment you smell something extremely specific from your childhood and relive the entire emotional spectrum of the memories tied to it

I think I'm gonna make a ttrpg either about this duck utopia: https://www.atlasobscura.com/articles/duck-pest-control or about a trip through Bulgaria: https://www.atlasobscura.com/unusual-trips/bulgaria