Thanks!
Tinqu
Creator of
Recent community posts
I've played another game with the same core mechanic, but in my opinion, your was the better of the 2. Just more polished. The idea to display the key bindings on screen was vital, so you don't need to figure out what everything does every time it switches. Only, I'd emphasize the moment when they switch more clearly, with like an audio clip and some screenshake or something.
I also liked the joke with the difficulty settings. Reminded me about the hate Sekiro received for not having and easy mode and being too difficult and the response was just: This is the easy mode. Ring the bell for hard mode :p
Very nice and well polished game. Good job finding a sole mechanic to create your game around and a nice story and artstyle to fit it into. The slow down, speed up mechanic is nice but I didn't notice too much of it honestly. I was more busy with defending than countering. I think the game is a bit too difficult for a game jam game though. I usually love a challenge but when you're playing a ton of different games for short periods of time, a steep learning curve may deter some people. Good game nonetheless though!
Very nice and well polished game. I always love it when a short game manages to incorporate a boss and has a proper ending and doesnt overstay its welcome.
I only have like small tips and thats more so personal preference. You could incorporate some abient music to accompany the intro text, and maybe add some pitch shift to the fire and damage sounds as they get a bit repetative. Also: how dare you make me purchase sunglasses and then not have them show up on my character :(
PS: your game reminds me of another game I rated: https://itch.io/jam/brackeys-6/rate/1177392
Thanks, the art style was a very deliberate choice and took a lot of time so im glad to hear its appreciated. Yeah, the plan was initially to reload the scene upon death but this messed with some things like checkpoints and scaling on main character (he changes scale and some other stuff when you exit the dungeon). We basically just hoped most people wouldn't notice this issue
Thanks. Yeah, figuring out how to balance the controls was difficult, since we wanted it to be both a tool and a hazard. Basically, it wouldn't be a tool if you can also just press the key yourself.
Also, we know of the skellie and the only way to overcome it is to reload the game. We originally wanted to reload the scene on death but this messed with the checkpoints and some other stuff. Basically, we hoped not too many people would encounter this error :p
https://itch.io/jam/brackeys-6/rate/1177907
You're right about the downloadable games getting less attention. Next year ill make sure to make a webversion
Thanks man! Well, we started brainstorming about chaos and ways to introduce chaos into our game. We figured we could mess with the control scheme and do stuff like randomize the controls at intervals or having more actions than keys to bind them to. Eventually this idea just came up and we both liked it. We had more ideas like messing with other buttons like pause or volume but lacked time to properly implement those. Glad to hear that you liked it!