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tinygreyhawk

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A member registered Jan 30, 2017

Recent community posts

(6 edits)

For $20 you get around 257 pages of content, tables allowing you to name and fill a quickly prepared adventure, flexible mechanics and your very own guide to how to create an overbearing Wizard who takes over (a portion of) the world.

And there's even more! The modular battle system lets you modify the game for the crunch you want, and as this is a duet system (which usually features, y'know, one player character), your player can use Thumbs to allow themselves to make mistakes and roll back time so they can take a different route. If they die, (which they tend to), it's not automatically game over; your next character can pick a legacy based off of your dead (or more hopefully, retired) ex-parrot.

Not to say this game is built to be easy, but it's definitely one that is built for *fun*. There's a lot of good advice for duets as well, and the writing is easy, accessible and above all, hilarious. And who doesn't like a rash of bumbling, overpowered Wizards to rule them all? 

I will say this--a mage you will not be with the game's general ethos. You, good adventurer, are a pitcrawler, and there you will stay. The game is however, extremely hackable, which goes back to the modular crunch in the battle system--you can add elements and take them away as you please, and who is to dictate your choices except you and your (hopefully-not-too-unhappy) duet partner?

I can't begin to put into words how much I love this system for everything it presents--from the CYOA stylings, to the Savage Worlds-style dice mechanics, to the tables and the extremely quick and easy character creation mechanics.  It even comes with a sample adventure! 

All that to say, get this if you like fun, and/or you're looking for a fully realized game intended to be played with one other friend, lover, or insert-here-parrot-of-choice. 

Hi--actually looking for this right now! I've heard of it and was kinda curious but couldn't find it anywhere, are you editing it?

Thank you!

Hiya Silver! Just got this and noted that the back page has labels superimposed on the contents, wasn't sure if that was intended? Thank you

Absolutely beautiful--I've been struggling to get into solo RPGs and yet this one got me writing three and a half pages in my journal for my very first entry. Definitely one I'm coming back to again and again!

Agreed. I'm already planning to run this as a duet!

There's name generators online, you can go to fantasynamegenerators.com for instance.

Hey, sorry it took so long to get back to you--been super busy! 

So I think the first thing is that there's a lot of information and I think it would be better laid out with properly formatted headers. Some paragraphs also jump off the line, like Allure and Wit on page 3, which can look very disorienting. 

Like I said, there is a lot of substance to this, and I honestly think you would be better served dividing your core concepts into proper chapters so we can pace ourselves instead of having one concept follow another immediately. 

While there are some grammatical and spelling errors, those are fixable in the long run and honestly I would first focus on getting it into a nice readable state by focusing on layout. That's my two cents for now--please let me know if you have any questions! 

Hey tyhulse! 

I just wanted to say, I think this could be a really great system for most RPGs and not just cozy ones. Definitely a document I would adapt to introduce newbies to the hobby! That being said, I did notice some typos and layout issues that I think, if corrected, would make this much more readable. Would you be open to receiving suggestions? 

Again, thank you for creating this--it's a really great resource! 

Absolutely loving this--I've always loved your solo machines, especially for the wide variety of oracles and ways to use them. Keep up the good work!

Interested as well! Going to keep my eyes peeled for it

Hi, just realized there's a paid DLC for the game now! Question, is there any way to pay for the DLC on its own and not for the game all over again? 

Thank you!

Thank you for this! I love the original Grasping Nettles and this is a great way to engage with the game in a busy day

Thank you! 

Hi JV! :)

I was wondering--I've been following PUM for a few weeks now and I'm really excited to see where you're going with this. Was just wondering, would it be possible to have the 4.2 version up for a while longer? I missed out on it and I was wondering if I could look at the differences between 4.2 and 4.3.

Thank you!

Happy holidays to you too!

In the few days I've played this, I've already generated more ideas and worked through some existing ones with more success than I had before. Thank you very much for making this available!

Ah, thank you for the clarification! 

Beautiful game! I will definitely be using this in future campaigns. 

Question however: the explanation for the die-based casting system and the example appear to conflict with each other (pages 24-25). Could I get some clarification on when to remove dice? 

Thanks! 

(3 edits)

I don't really care what country. I do think this attitude is more widespread amongst Americans, having lived here for a while both as a minority and as someone who lived outside the country, and it's really easy to see this kind of attitude from people here. Admittedly, they may be from some other country. I don't really care. 

But maybe pick a better fight than 'ohno she picked on America' instead of using ad hominem because you can't attack my points.

Not gonna lie, as someone who has family outside of the States and has lived outside of this country, this game is not only reductionist but also extremely insulting.

Please, please educate yourself before producing something like this again. It's reducing people to minority stereotypes rather than treating them as people.