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titanhex

4
Posts
A member registered May 14, 2019

Creator of

Recent community posts

Thanks so much!
I agree, a good Player Controller goes a very long ways. Mark Brown even noted that in his devlog videos. It's something that, after this jam, I've spent the last week focusing on learning how to build.

As a DM I appreciate the concept. It's cute and fun and a way to train new players to roll dice faster. There's definitely some fun mechanics to be had here, and could be built into a bigger system.

It's a fun little system. I could see it being used in something bigger and making it quite enjoyable, or being further built on for an even more actiony experience. The mechanics of each dice and how they played into the game's goal weren't very intuitive, but it was still fun to roll the dice.

Really cute concept. Well polished. The mechanic of shooting the right dice was interesting. Its pretty intuitive, and with some simple visual ques when you hit the wrong dice you could really push this idea.