ooh if you give me the link to your draft, i can add it manually from my end
titanomachyRPG
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it's alright! if it's made with love, i'm sure people will find value in it. if it's "bad," so what? i've made some real bad art and a few real bad games. you made something, you did something for the first time, and that's the important thing! plus you'll learn and get better by simply finishing a project. future you can always come back with some more tools and update the game. i've done that plenty of times.
I think that fits our experience as queer people really well! But don't worry too much about making it "queer enough" or "wrathful enough." Don't force either one if it isn't feeling right. I'd rather you submit a piece of art that you love and feels true to your experience. Sometimes it's nice to just make some good ass art. I like your idea a lot! But don't be afraid to cut out anything that you put in just to fit with the theme. I think queer joy is the best revenge against fuckers like Ron Depantspiss, and that's enough wrath for me!
https://www.tumblr.com/thydungeongal/751607474935791616/not-normally-what-you-ge...
not just SRDs, but assets, and a whole lot more!
Thank you for the kind words. That's a wonderful idea, thank you so much. But my partner is starting a good job soon! And my goal is to create a sustainable business out of Titanomachy RPG so I can reliably pay bills with it, starting with Patreon. I also have some money saved up for the short term, but I'm thinking about the long term. Happy to have you join the jam, what a kind soul you are!!
Thank you so much for the kind comment! And now I'm checking out Bloodless myself! It's SO cool to see people loving Caltrop Core games that have nothing to do with me!! I'm so happy to see a creator whose game is so well-loved. That I had even a small part in that brings me so much joy. And I'm freakin grateful for Ennio's choice to use my system to build on. Always an honor.
Oh, good point! I have some of this info in the doc, but having it on the description is better. To answer your questions:
- 2-5 players, no GM required, though i like to play 'facilitator' for my games
- average playtime: 2-3 hours for a session
- i personally like to play this game solo using the wyvernbound playbook, but i do not have any concrete rules for a solo mode (yet)
Thanks for your question!
Thanks for your question! 3 is still a success (Partial Success), and 2 is still a failure (Partial Failure). Since the roll should have been triggered by a player character wanting to accomplish something, a 3 would mean they accomplish it but there's a catch. A 2 would be them not accomplishing their goal, but they gain some other kind of benefit or opportunity. Previously, a 2 would do nothing at all. For certain genres, like heists, this is still useful (you don't successfully pick the lock, but nothing else happens. you can try again. in our new optional rule case, perhaps the next roll is easier somehow). In my own games, sometimes rolling a 2 feels like it deflates the table a little. The new optional rule is to allow a 2 to be more dynamic for genres/games that want it. Hope this clarifies!