+ you can enable a training mode
+ fixed some bugs
+ additional info, if your attempt to exchange goods fails
+ updated art
+ more hints
+ mines. Click on mines can discover coal, copper ore or tin ore if any present
+ you can discover clay in hills (more chance of discovering with a career)
+ some technological chaines: coal + clay -> bricks; tin ore + copper ore -> bronze (need click on settlement with bricks before)
A big update
One more resource, food.
Upgraded settlements consist of several tiles.
The upgrade requires time, but you can speed up it, spending 'power' resource.
A new category, goods, appears. They are especial resources, which can be found on map (salt, marble, ore etc).
You can deliver marble from a career to a settlement.
You can transfer goods from one settlement to another, creating trade routs.
The settlements with access to marble are upgraded two times faster.
Thank you very much for testing and the extended comment.
There's a lot more action planned: trade, war, coups.. I try to release updates as often as possible.
Thanks for pointing out the typos and bugs, they will be fixed soon.
>Also, it would be nice to see how much each settlement upgrade costs.
I can do it by pop-up menu when cursor is moved on icon, but how to do it for mobile client? I'll think.
I need to know if a player goes to fullscreen mode or back in my HTML5 game. For an example:
document.addEventListener("fullscreenchange", function () { console.log('fullscreen change!'); });
The code above falls with an error message:
Uncaught (in promise) DOMException: Operation is not supported request_fullscreen https://static.itch.io/bundle.min.js?1697477578:1 enter_fullscreen https://static.itch.io/game.min.js?1697477578:1 fullscreen_btn https://static.itch.io/game.min.js?1697477578:1 dispatch https://static.itch.io/bundle.min.js?1697477578:1 dispatch https://static.itch.io/lib.min.js?1697477578:2 handle https://static.itch.io/lib.min.js?1697477578:2