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titanplayers

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A member registered Oct 15, 2023 · View creator page →

Creator of

Recent community posts

+ you can enable a training mode

+ fixed some bugs

+ additional info, if your attempt to exchange goods fails

+ updated art

+ more hints

+ mines. Click on mines can discover coal, copper ore or tin ore if any present

+ you can discover clay in hills (more chance of discovering with a career)

+ some technological chaines: coal + clay -> bricks; tin ore + copper ore -> bronze (need click on settlement with bricks before)

+ some hints with images and description in the civilization style

optimized for mobiles, update some interface and appearance, fixed some bugs

Improved graphics.

Several types of the same lanscapes.

Boats.

A big update

One more resource, food.

Upgraded settlements consist of several tiles.

The upgrade requires time, but you can speed up it, spending 'power' resource.

A new category, goods, appears. They are especial resources, which can be found on map (salt, marble, ore etc).

You can deliver marble from a career to a settlement.

You can transfer goods from one settlement to another, creating trade routs.

The settlements with access to marble are upgraded two times faster.

(1 edit)

+ windmills and careers for automatically resource farming

+ clicking on towers can discover hidden barbarian camps around

+ clicking on settlements increase resource obtained by clicking for some time

+ hidden barbarian camps, they attack settlements. You can discover these camps by clicking on cells.

+ ashes after settlement is destroyed

+ players can attack settlements of another race;

+ clicking on settlements under attack help to defend or attack (in depedence on its and your race);

+ now deposites are exhaustible;

+ fixing of some bugs.

> be separated from each other.

okay.

> permanent as do the other resources

yes, deposits are infinite now. But I think I do them finite

> in a future tutorial.

yes, there will the tutorial when the rules stabilize.

Thank you for interest to my project

(2 edits)

Thank you very much for testing and the extended comment.

There's a lot more action planned: trade, war, coups..  I try to release updates as often as possible.

Thanks for pointing out the typos and bugs, they will be fixed soon.

>Also, it would be nice to see how much each settlement upgrade costs.

I can do it by pop-up menu when cursor is moved on icon, but how to do it for mobile client? I'll think.

+ score table

+ fix flashing of action menu

+ towers increase your sight region

+ you have some chance to discover a deposite (advanced resource cell): timber, salt, copper ore and etc

Dwarf Dungeon community · Created a new topic Comments

Feel free to post any comments here

I need to know if a player goes to fullscreen mode or back in my HTML5 game. For an example:

        document.addEventListener("fullscreenchange", function () {
            console.log('fullscreen change!');
        });

The code above falls with an error message:

Uncaught (in promise) DOMException: Operation is not supported    request_fullscreen https://static.itch.io/bundle.min.js?1697477578:1
    enter_fullscreen https://static.itch.io/game.min.js?1697477578:1
    fullscreen_btn https://static.itch.io/game.min.js?1697477578:1
    dispatch https://static.itch.io/bundle.min.js?1697477578:1
    dispatch https://static.itch.io/lib.min.js?1697477578:2
    handle https://static.itch.io/lib.min.js?1697477578:2

adding more quests, adding settlement progress

(1 edit)
  • multiplayer game
  • multilevel dungeon
  • monsters (goblins, undead, spiders)
  • advanced NPC AI
  • mining (10 minerals)
  • craft and building
  • around 15 skills with separate progress
  • race languages
  • natural quests
  • flexible prices
  • metallurgy
  • vegetables and mushrooms
  • interactive objects
  • super kicks
Dwarf Dungeon community · Created a new topic Bug reports

Please feel free to report any bugs in the game.

Dwarf Dungeon community · Created a new topic Suggestions

Please feel free to write your suggestion for the game.

Dwarf Dungeon community · Created a new topic In progress

Here we will describe what we are currently working on

The description of a current state of the project