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TJ

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A member registered Aug 20, 2023 · View creator page →

Creator of

Recent community posts

Okay the guy who scripted the nodesystem for the movement inside the wall deserves a raise.

Game is good, sound fits perfectly.

Love this game, the only thing i miss is that you can remove stuff if you missclicked (if I didn't miss something), because I placed a lot of cannons instead of roads by accident, basically to avoid usermistakes

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Seriously, when I started this game, I didn't know what is going on - love it

Played it through, solid game
did you record the explosion sound by yourself actually?

artstyle is and sounds are genius, it's super simple

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the thumbnail's definately an eyecatch and i love the humor of this game..

Position is still open!

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Whoami?

I'm a Full-Stack-Developer with over a decade of experience in programming, especially with C# in the .Net Field (and also a lot of other techs, which are irrelevant right now - e.g. nodejs, etc). I also completed a Roguelike Game in a team with a procedural map generator for a smaller jam and was awarded with the best mechanics.
Discord: tj_codez (GMT+1, fluent in german and 90% english)

Who am i looking for?

  • Looking for an 3D Artist who is also familiar with rigging and animations.
  • Tasks are e.g. creating the Player-Model, Weapons, Environment (everything cartoonish, will use URP)
  • Participating in the projects direction

Who am i NOT looking for

  • Someone who only takes paid outsourced tasks

Game-Description:

  • Game is a super-simple Action-"RTS" which should be playable with the Gamepad.
  • Resources are boxes which can be carried from the center of the map to your base and depending on how the boxes are aligned or stacked a different item (or unit) can be built
  • You play one Unit with the gamepad, you can by pressing a button switch between units and you can order the other units to build something or help you attacking the enemy base
  • Pretty much an online reboot of the 2000s hit "Team Buddies"
  • Focus on Multiplayer, Steam-Partnership already available, later on consoles

Current State:

Please keep in mind, I had to restart the project due to a switch of the network-framework, therefore the current state is only a sandbox with simple shapes and a debugging UI, because I'm heavy into development and in the netcode stuff. The previous version already had animated and fully rigged models. Server-Authoritative Netcode with Prediction and Core Game Mechanics are already done. Simple Combat-Mechanics and Building of Weapons and additional Units is done and is ready for artistic improvements (e.g. swapping the bullet shape with a trailrenderer). Fundamental AI stuff is also done. Everything is controlled by the server to eliminate cheating.

Hello, programmer here.

I'm only experienced in Unity, but i want to dig into UE5 anyways and I'm already fluent in C++.
If you are still looking for more codeforce my discord name is "tj_codez".

best regards