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TJ

12
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1
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A member registered Apr 07, 2023 · View creator page →

Creator of

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ミニマルな行動でシンプルな作りながら考えさせられるルートを攻略できる楽しさがありました。思い切りの良さも大事と思い知らされます

Thank you very much for playing and nice advice!!  you know I've discoraged too when rising price, it is first and last time.

Til the end of jam, I have no plan to fix for fairness, but I want to check camera object to main scene :)

Yes I could A rank some times.

How to get A is almost all money chganges to certs and got falling.

But any ranks could not provide special ending sorry ... (if I have a lot time to develop..) X(

プレイありがとうございます。

実は最高は0を下回ったSランクで、ゲームカウント中にほとんど資産を0に近い値にして、

最後の最後保有している資産が0理論上は下回ればなれますが

テストプレイでSランクを出すことはできませんでした笑

プレイありがとうございます!

多くのお金を減らさなければいけないという筋書きはユニークな設定になったかとおもいます :)

Yes, the first time to play game for test, I earned a lot of money and it makes low ranks. Thank you for playing.

Thank you for playing and that's right :) this game  depends on  random up&down rate, and sometimes player cannot control to rising certs.  

'Cause I don't want to establish how to win this game. But It's better to provide the better (not best) way to win.

And why "buy max " and "sell max" buttons is not exist is for cost, makes it not to be easier to control money.

Thank you for playing! I rarely got A rank. and so certainly when it comes to reduce, it is difficult for us :)

Thank you for playing! oh I couldn't! You are nice corrector of barrels :) :) :) 

I appreciate  your reaction! I can also get only 5-8 cans. and staying a ghost get easily because we do not need think switching.

I like your idea for the value for solid☺ ,I had idea to add stage, gimmick, or achievements or type of cans. but beginner of rust/bevy developer could not involve all ideas..!

Yes, your comment is right, Thanks and I need to apologize for setting it to "y" .

 I recognize my post is not compiled the rule 3 and I change the category y->n. 

I was aware that it was compliant to "collect" the prepared assets during the period, but it was stated that the assets needed to be "produced".

We have our hands full with implementation and have not been able to set up very detailed rules for the placement of forests and cans and the judgment of objects XD

Exactly :) We have to choose Rapid timer with Ghost or not. And press move button a lot XD