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Ghost Girl Gathers.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Interpretation | #46 | 2.417 | 2.727 |
Overall | #55 | 2.176 | 2.455 |
Fun | #59 | 1.934 | 2.182 |
Presentation | #62 | 2.176 | 2.455 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Interesting take on the theme. I got up to 10 barrels!
Thank you for playing! oh I couldn't! You are nice corrector of barrels :) :) :)
I like the general idea of having the ability to travel through walls with a penalty side effect like this. It might also be interesting if there were some “ghost walls” that you need to be solid to pass through or something like that – in a couple playthroughs, I found that even with the faster timer I could sometimes collect more items even while staying a ghost the entire time!
I think having a longer timer would help too, since the level is decently large I was never really able to collect more than 5-8 barrels. Overall, I think this game could be pretty fun with some polish!
I appreciate your reaction! I can also get only 5-8 cans. and staying a ghost get easily because we do not need think switching.
I like your idea for the value for solid☺ ,I had idea to add stage, gimmick, or achievements or type of cans. but beginner of rust/bevy developer could not involve all ideas..!
I wonder what I am gathering, and why? I am intrigued by the idea of a ghost girl wandering the forest digging through trash cans like a raccoon or something.
I thought it was hard to find the player at the beginning of the game and was a little confused by the cans occupying the same tile as trees. I didn't realize I could become solid again on top of a tree or can.
Unfortunately, you've marked your entry as complying with Rule 3 but used pre-made assets :(
Yes, your comment is right, Thanks and I need to apologize for setting it to "y" .
I recognize my post is not compiled the rule 3 and I change the category y->n.
I was aware that it was compliant to "collect" the prepared assets during the period, but it was stated that the assets needed to be "produced".
We have our hands full with implementation and have not been able to set up very detailed rules for the placement of forests and cans and the judgment of objects XD
Nice sound effects! :D I think the game would have benefited greatly from a more visual timer, so you could see that one accelerate when the ghosting :)
Exactly :) We have to choose Rapid timer with Ghost or not. And press move button a lot XD