This has been happening in one form or another for many versions. And I have basically stopped using it. But, I want to, so, please help. It happens on both of my monitors including a 1080. I've scaled the UI down but even though the text becomes too small to read, the icons are unaffected. Thanks!
TLiaD
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Thank you! That means a lot to me.
Oh yeah, for sure! That reminds me to add the license! Basically limited commercial use is allowed. You own the use of the asset and full ownership of projects the asset is used in. You can't resell or give away freely the asset: as is, modified, in a collection or otherwise. Credit is nice but not necessary.
Thanks for the cheat sheet! Everything is working perfect with the updated version too (1.4). (In case it helps to know, but none of the transitions were working for me in the last build (1.3), forward, backward, etc., it just stayed on the first brush unless I used the buttons with the static option. I didn't try the hotkeys however, so I'm not sure about that. )
-Would it be possible to add the option to weight brushes in transitions? Like random brush transitions could be set for two brushes to appear at a 2 to 1 ratio or 3 brushes that appear at a 10%/40%/50% ratio?
-Is there a way that this could work with the spray brush? I know that it's been tried but the only solution has been by using an auto clicker app and standard brush.
These extensions are awesome! You and devs like Carbs Code make Aseprite the GoaT that it is! Thanks!
super stoked! got both draw and brush. The integrated and solid UI is appreciated and looks great.
I can't seem to get the brush to automatically change to other brushes in the set unless I manually press the next button on the static setting. So I know they registered just fine, just always stays on the first of the set.
oh, and either one or the other extension will appear in the menu, not both at once, whichever i added last, even though they both work and seem to be installed.
This is super cool! Especially for someone who's layers are rarely organized yet uses them for everything and puts all their objects into the same scene. I can now at least separate my pile of layers into several smaller piles of layers that I can more logically keep track of. Thanks! Hey would there be any way to copy over several frames of the prefab at the same time? So we don't always need to create and set each frame if we are just wanting it to maintain the same animation? Like maybe a tick box to copy all frames in order, or maybe that lets you set "from frame to frame" or maybe even to "set frames by tag."
Thanks for the extension and good luck!
Is there a separate theme or is that it? Is there any way we could get an optional one possibly? I was kind of looking forward to the (limited) possibilities! ;P
Since it's a restriction though, are we still allowed to interpret the definition/meaning creatively? (As opposed to just the pixel art definition.)
installed windows exe 1.11.0. I love it except for one minor (major) issue. I can't get the toolbar or export widget to show up. When I make the toolbar visible only the 3 plugin options show up (and seem to work just fine with the available brush plugins) but nothing else, no save, load, zoom, etc. Also, there is no "export" even listed in the visibility list.
You have no idea how excited I was and then I saw it... No MV!? Near blew my poor clock!
JK. but, you have no idea. I have downloaded, bought and found EVERY mouse/picture type plugin that is known of for MV. Rare versions of Mouse System EX, updates made just for me and plugins that work but are incompatible with others and who's developer's have simply disappeared. Then, BAM, yours is just released and oh so beautiful it is!
Anyway, congrats on the release! How much for a port? Trade? I can do any type of art that goes with RPG Maker. Animated auto-tiles?
Yeah, It's pretty awesome. I'm not sure the whole process as I use scans I find online. (There's plenty you can find with Creative Commons licenses and many more otherwise.) As far as I know it can be done with your phone! Quality affected I'm sure. I think there are some free apps with limitations if you were interested in trying it out. Once you have it, use any 3d software to import and align the model to your scene. From there you set up an orthographic camera at 3/4 angle downward and similar lighting to the master project you intend the assets for then render. I do coloring, editing, cropping and downsizing in Photoshop. You can do isometric sprites this way as well, just with your orthographic camera set up 45 degrees horizontally and 120 degrees vertically.