This is super cool! Especially for someone who's layers are rarely organized yet uses them for everything and puts all their objects into the same scene. I can now at least separate my pile of layers into several smaller piles of layers that I can more logically keep track of. Thanks! Hey would there be any way to copy over several frames of the prefab at the same time? So we don't always need to create and set each frame if we are just wanting it to maintain the same animation? Like maybe a tick box to copy all frames in order, or maybe that lets you set "from frame to frame" or maybe even to "set frames by tag."
Thanks for the extension and good luck!
TLiaD
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Is there a separate theme or is that it? Is there any way we could get an optional one possibly? I was kind of looking forward to the (limited) possibilities! ;P
Since it's a restriction though, are we still allowed to interpret the definition/meaning creatively? (As opposed to just the pixel art definition.)
installed windows exe 1.11.0. I love it except for one minor (major) issue. I can't get the toolbar or export widget to show up. When I make the toolbar visible only the 3 plugin options show up (and seem to work just fine with the available brush plugins) but nothing else, no save, load, zoom, etc. Also, there is no "export" even listed in the visibility list.
You have no idea how excited I was and then I saw it... No MV!? Near blew my poor clock!
JK. but, you have no idea. I have downloaded, bought and found EVERY mouse/picture type plugin that is known of for MV. Rare versions of Mouse System EX, updates made just for me and plugins that work but are incompatible with others and who's developer's have simply disappeared. Then, BAM, yours is just released and oh so beautiful it is!
Anyway, congrats on the release! How much for a port? Trade? I can do any type of art that goes with RPG Maker. Animated auto-tiles?
Yeah, It's pretty awesome. I'm not sure the whole process as I use scans I find online. (There's plenty you can find with Creative Commons licenses and many more otherwise.) As far as I know it can be done with your phone! Quality affected I'm sure. I think there are some free apps with limitations if you were interested in trying it out. Once you have it, use any 3d software to import and align the model to your scene. From there you set up an orthographic camera at 3/4 angle downward and similar lighting to the master project you intend the assets for then render. I do coloring, editing, cropping and downsizing in Photoshop. You can do isometric sprites this way as well, just with your orthographic camera set up 45 degrees horizontally and 120 degrees vertically.
Here's another well done doodad editor for MV. Thought you might be interested in checking it out.
https://forums.rpgmakerweb.com/index.php?threads/knight-editor-visual-doodad-edi...
There's some issues that make it hard for me to work with though.
How much would it cost for MV version of yours?
Can you set doodads visibility to switches like yanfly's? Also, there was an issue that when an animation was made visible it started on a random frame rather than the first one. A fix was made but not officially.
Are you compatible with Ultra Mode 7 yet? I can push Blizzard if it's him that needs to modify his plugin.
I'm gonna give this a thorough test run. Thanks!
EDIT: Oh, MZ only... :( Let's see if this runs on RETRO otherwise NM.
If you made it possible to have events be set for either left click draggable or for left click activation (not draggable) I'd buy this for sure. I'm sure you'd get more DL's as it would open the scope quite a bit. Point and click adventures basically need this function to play "properly."
Is this a difficult feature to integrate?
Also, is clickability/hovering of an image/event pixel perfect? Like the pointer won't do anything if in an image's empty/alpha areas? Same for collision?
Thanks!
Hey Master Zu, Great stuff! Any way you were thinking of putting a generator with a worksite light into the construction site? Could be super cool! ;P
I've got a (more) serious request though. If it's not so difficult to have no space underneath your singles it would be SO amazing. At least for the stuff touching the ground. Centered would be cool too, but that's not as important. No pressure and no worries at all if it's a bother beyond what you are already doing.
Awesome. I don't need the extra work but appreciate it all the same! Are the free tiles all among the paid pack as well?
If you were ever wondering about why RPG Makers ask about the singles so often it is because they are most likely using Yanfly's Grid Free Doodads plugin. This allows free placement of sprites and even animations using the proper format ([rowxcolumn]) at end of filename. You could probably have everything plug and play for the plugin and advertise it for more downloads. It's an extremely popular plugin in general. If it was already set up for users I'm sure you'd get lots of interested folks. I'd be glad to fill you in more detailed if you were interested. I mean, if you're making the singles anyway might as well adjust slightly for more sales and not have to say animations don't all work for RPG Maker, and instead say they do!