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Tmat

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A member registered Jan 24, 2020 · View creator page →

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Hi this is an amazing idea actually, sadly I will not be able to finish this 7DRL because of some IRL stuff that popped up. I do plan to continue development on this game as things wind down, but for now I have to put game development on hold. Thank you for the awesome suggestion though!

Yeah I've been looking over the mechanics a bit, and I want to include a pulse whenever you make noise. There might be a run button, and there will be a sneak button for strategically luring enemies. Another feature that I am implementing is microphone input, this way you can make noise IRL and send out waves as well, which forces you to be quiet sometimes. 

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Started working on The Silent Dungeon around an hour ago and I've got my character controller and the sonar done! Since the sonar is a key component to the gameplay and I thought I should post it here! I may leave in those stray particles to simulate footsteps, but I might think of a more elegant solution for that later.. If you've got any questions feel free to ask!



This just had to take place during my most busy week.. Anyways I got footsteps implemented and I also got a little AI working that moves towards the last location that it heard sound at. Going to be working on a few different enemies before moving on to dungeon generation!

I also added in a sneak mechanic that makes less noise so that you can lead an enemy and then sneak away at the last second to get around them.



Sadly I will not be able to finish this 7DRL because of some IRL stuff that popped up. I do plan to continue development on this game as things wind down, but for now I have to put game development on hold. Thanks for the support and I will continue to post updates on this game once I am able to continue working on it!

Hey, thanks for playing! Yeah the controls and strategy take a bit of getting used to.