Started working on The Silent Dungeon around an hour ago and I've got my character controller and the sonar done! Since the sonar is a key component to the gameplay and I thought I should post it here! I may leave in those stray particles to simulate footsteps, but I might think of a more elegant solution for that later.. If you've got any questions feel free to ask!
This just had to take place during my most busy week.. Anyways I got footsteps implemented and I also got a little AI working that moves towards the last location that it heard sound at. Going to be working on a few different enemies before moving on to dungeon generation!
I also added in a sneak mechanic that makes less noise so that you can lead an enemy and then sneak away at the last second to get around them.
Sadly I will not be able to finish this 7DRL because of some IRL stuff that popped up. I do plan to continue development on this game as things wind down, but for now I have to put game development on hold. Thanks for the support and I will continue to post updates on this game once I am able to continue working on it!