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TMMplay

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A member registered Jan 10, 2021 · View creator page →

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Actually irl it is as you sad. Light turns red when train pass it (at least in modern networks) but I thought it would be much easier with it, so I never add it. About the whistle- it's actually useful on middle tracks. Without it trains would start and stop on switches, with whistle you can pass a train first and then start the train.

Actually no zoom is my choice, time spent on moving a camera is a gameplay feature 😉

Also, (I will change description later) when train is forwarded to right destination you get double points.

Getting Over It vibes

Nice idea, but I would change stations color, since they are quite similar. Also when you don't close shop it stays focus, so every time I dash it buys new stuff.

Nice art, cool mechanics. Good base for bigger game.

Soundtrack reminds me of OpenTTD

Nice visuals.

I would add alter key for shift because of windows popups after pressing Shift for few times.

2 attempt and my score is 2311 🙃

After export there is a bug after where game is not reloaded properly after train crash, simply refresh page for now 🙃 - I will probably fix it after Jam voting will be finished. Also let me know what is your high score.

It's (and meant to be) fully standalone, but you can bind it to your engine functions.

Consider adding boolean option for Stack node for negative spacing values to define if sprites should overlay rather than erasing each other. It would help creating repetitive patterns.

Also at some point it would be cool to add support for custom nodes/scripts in lua or something.

Great program btw 🙃

Oh, so there is separate option to hide and to publish. Since random people joined to me I thought it was published, fixed thanks!

Yes.