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Sebby96

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A member registered Feb 02, 2024 · View creator page →

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Hmm, I might bring back the money balance but also let the player choose how much they charge per MW. Charging too much would lower your reputation and if it falls too low you lose the game, while charging a lower amount improves reputation. Because my issue before was that the amount earned per MW is arbitrarily set by the game, which isn't really realistic. 

I'll keep the new meters I created in addition to the above, so the player can see how much it costs them to produce each MW vs how much they are selling each MW for - the difference being the profit which can be used to upgrade the grid etc.

Thanks for the feedback.

what's that got to do with race tho?

This game was really fun, I love alternative simulation games. 

Are you planning on developing the game further? If so, I have a some suggestions which I hope you'll consider for the future:

*Demand side response - so you can choose to spend some money to pay large energy users to reduce their usage temporarily. This would be a handy alternative way to get out of tight situations.

*Additional generator types - although level 3 has a good range of generator types, there's some important ones missing which would be great to have:
- Gas Turbine: Would be quick to start and cheap-ish to build, but the gas more expensive to buy than coal. Therefore the player would most likely use it for peaking, or when other generator types are tapped out.
- Nuclear: Would be very expensive to build and slow to start, but cheap to fuel and low ongoing costs.
- Geothermal: Expensive-ish to build, but consistent generation and low ongoing costs. Limited capacity due to being geography-dependant.

*Solar variation - Rather than being predictable every day, it would be good for solar to have some lower output days due to clouds etc.

*Hydro variation - could have droughts where hydro inflows stop for a while.

*Fuel cost variation - gas and coal prices could change randomly, encouraging the player to adapt their gameplay accordingly.

*Electricity interconnector - pay to build an interconnector to another jurisdiction with a certain amount of capacity, so the player can either pay to import electricity or sell excess.

Let me know what you think!

Thanks!

how ?