I updated the game with a new speedrunning design. Jumping is bit easier but overall the game is harder.
Tofally
Creator of
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Thank you for you're time and effort. I appreciate it.
There are different opinions on what's good and what's bad. What's good for one person, is bad for the other. I am going to try to find something in the middle.
Now I don't plan to change or add anything big. Example: moving blocks or enemies. I will fix the movement a bit tho. For more info, check my other replies to comments on this game, you will get the idea.
The idea is to turn this game into a speedrunning game.
Thank you for you're time and effort. I appreciate it.
I know about some of these issues and I plan on fixing them after the jam has ended.
There are different opinions on what's good and what's bad. What's good for one person, is bad for the other. I am going to try to find something in the middle.
Okay game.
Shoot and run kind of game.
The game feels a bit strange, probably because of it's so-called "cursed" graphics.
The quit function in the main menu - in my opinion it doesn't really have a reason to be there. First, the game is on the Web, where you can't quit anything, second you can only access the main menu when starting the game.
At the moment I am not close to my main PC so it's hard to play games.
Now about the game. The theme matching was so-so. I feel like there are lots of those games where you play through levels and when you die it's considered a new beginning.
For example:
My game: https://battle-chicken-ink.itch.io/the-field-of-reeds - where you start the level is where you end the level.
https://battle-chicken-ink.itch.io/the-field-of-reeds - story
Other than that it's just like a normal parkour platformer. Nothing special, nothing bad in particular. I feel like you could've made the game more special.
This game really amazed me with its innovation.
When the player died I instantly thought of Egipt gods when I saw the god. Also, the characters looked very Egipt.
I did not manage to play it to the end ATM but the combat seemed a bit out of hand.
1) When you always attack you should be able to win all the battles.