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toffl

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A member registered Nov 23, 2023 · View creator page →

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This was really fun! I played twice and honestly I didn't expect that the culprit actually changes each time, that's crazy impressive especially for a game jam! The difficulty also felt good to me, it wasn't too easy to figure out. Great work!!

(spoilers) I caught one issue on my 2nd playthrough: Jensen said it was him who found the body but D'Angelo told me the Butler was the one who found it. Rain was the culprit that time. I think this was probably unintentional since I didn't see any reason why either of them would lie about that

The characters are so likable even in such a short amount of time! And I love the art style! This was such a fun break from all the longer, heavier VNs I've been reading the last couple days. Also even if it was royalty free music I still think the music was very fitting

I also got the same crash at the end as another commenter (browser version, chrome, windows) but it was right after the ending so it was honestly kinda funny haha

Great entry with great art, music, vfx, and story all around! And the character were very interesting, really makes me wish the game was longer haha

I have one bug to report: After finishing my first playthrough I wanted to start a new save but it didn't work right, Jessie's sprite didn't display correctly and I had no other choice but to confront the town immediately. It was fine after I refreshed the page (browser version, chrome, windows)

And lastly I especially liked the art for Dusk in the ending :> (cute innocent owl emote)

I really enjoyed what I got to read so far! For me it just stopped after talking to Loretta with Bernard, you mentioned it's just a snippet on the itch page but I wasn't entirely sure if that was just as far as the story goes as of now or if it was a bug ..? anyway I couldn't load my save either after that happened

I really love what you have so far for the plot and characters, it feels like a great setup for an intriguing story! I hope you can resolve whatever issues you were having and finish the project one day :>

Minor critique point: It would've been nice to have some visual indication as to which character is speaking. It was usually obvious enough by the text itself so it's not a huge issue. Also sometimes the text was slightly cut off on the right side

Lastly. I loved the OST and the animated logo!! And the whole design of the page too!

This is a great entry with a really interesting mechanic! I think it really adds a lot because it forces the player to make choices they usually might not make and makes the game much more replayable. The art and music was also amazing! The music/sfx really do a lot to convey the mood even though the characters don't have multiple facial expressions (and I fully understand why there are none, the amount and level of detail you managed to create with just one artist on the team is insanely impressive!!)

The pacing felt very good to me and the story was very intriguing for most of the game, however just like another commenter said, the ending felt kind of sudden/unfitting. It gave me the impression that you maybe had to cut it short to submit in time, would love to see an extended version of this game one day! And I especially think the "nerves" mechanic could shine even more in a longer VN with multiple endings

Also I want to say once again how good the art and music and sfx are!!

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Great entry, loved the story and the expressiveness of the characters! I will definitely have to play this one again after the jam is over to get the other endings!

I also found a bug -- when I tried opening the settings after starting the game (not in the main menu) I couldn't close the settings no matter what. Luckily that was right at the start of the game so I didn't lose a lot of progress (edit: this happened in the browser version on chrome/windows)

Great entry, I love the art and music! However I wasn't able to complete it because I got stuck at the part where I was supposed to head west to go to city hall, there was nothing there to interact with for me and I had already visited every other place in town. So I didn't actually get to experience much of the story ... Would definitely try again though if you can fix whatever caused that

Very fun! And very cool interpretation of bullet hell. I liked how moving the player ship feels (the movement felt very ... boat-y). Visuals and audio are simple but effective. I wish the camera would zoom out a little once you get to a new wave with bigger enemies, or that the easy waves in the beginning would be shorter once you have some upgrades so you don't need to wait as long for the difficult enemies to appear. But that's honestly just nitpicky stuff, you did a really great job :)

Good job, it took me a while to understand how it works but it's really fun. I especially like that there's multiple weapons to choose from

Great game! It's amazing how much content you managed to add in such a short timespan, not just the three bosses but also the levels of difficulty. Love the visual style especially.

I think it's a great interpretation of consequences that the enemies you let escape return during the boss fight, although I only noticed when I reread the description after playing (I was busy dodging bullets and not particularly paying attention to the UI or what each number means h)

The powerups were kind of confusing to me, I got the ability to shoot in several directions & lost it again several times but wasn't sure how I got it in the first place. Also the focus (L) did not work for me (browser version)

Overall great entry, definitely one of my favorites so far!

Fun and well executed, especially visually! It really feels like a classic bullet hell I'm really bad at those so I didn't make it far lol 

I'd appreciate some more feedback, for example some SFX when taking damage would be nice. An easy mode or infinite-hearts-mode would also be a great addition so I could've seen all the content there is

Good and simple execution of a bullet hell. The gameplay and controls are very easy to understand so you can get started right away. I like that you kept it simple with automatic shooting so the player can focus on dodging.

However as a jam entry I don't see how the game relates to the theme. I'd really enjoy if you add sound next time (even if it's just some simple blips or whatever), it really adds a lot to game feel to get some audio feedback.

Good job on your first short jam & good luck with any future jams you participate in :)

I think the gameplay concept is great and definitely different than a conventional bullet hell because you restricted movement instead of just having a bunch of bullets. This aspect is what sets this apart from other entries imo. But it was too unforgiving (at least for me). Took me a couple tries to understand the mechanics but after that ... I was still really bad and died almost immediately lol

My main criticism is that I'm not sure how this relates to the theme of consequences, maybe I just didn't get far enough though.

Overall great job & I think this game would work great on mobile platforms if you wanna keep working on it post jam.

Also I had the same issue as another comment with the replay button not working (browser version)

This was really fun! I am especially impressed with how much content you managed to add -- which also relates to my main criticism because I think the game is too long (and too difficult for me at least). I spent way longer than I did on most game jam entries (which is a good thing obviously because I enjoyed the game enough to stick around), but I never even managed to beat the first boss. That's a shame because most people probably won't even get that far in the time they're willing to invest and miss most of the content you created. I think for game jams it's good if the players can see most of the content in 5-15 minutes as a rule of thumb.

Also I really enjoyed that you made the game structured like a roguelike, it works well for the theme imo. The one thing that was missing for me however was some more variety so each run would feel different and not too repetitive. Of course making a whole insanely complex roguelike/lite system would be way too much to expect for a 10 day jam, maybe multiple possible level layouts that get picked randomly would be a good start.

I hope this comment doesn't read as overly negative, I genuinely really enjoyed this and see a lot of potential so I wanted to offer some (hopefully) helpful input. Looking forward to seeing what you'll create next :)

Good take on the theme of consequences! My high score was somewhere near 10k which was of course purely because of my skill and not because I got some glitch that made the death timer freeze

Really fun concept! I thought the way the hammer works is genuinely cool, you could build some v interesting gameplay with that. Too bad you don't (lol) actually get to use the hammer much