Hi, thanks for the feedback. I should probably change how pressing Y works so that it does it after you build so thanks for that :)
Also as for the "magic areas" thats my bad because the way I have it built is so it detects where u can and cant place, aka. it was to avoid being able to stack Crucible Forms and just build forever lol. But I wasnt able to polish it before the jam so as of right now, I think the collider that detects this can sometimes not recognise the areas because it just exited another, therefore recognising it as open air. I have a way to fix this but I can only do so after Jam. (This can be fixed by jumping so the collider detects it again and it should be all good, anywhere that isn't a Crucible Form should be able to be built upon)
As for the text symbols, I saw that in tests and I genuinely dont know, might be something to do with exporting from Godot, or uploading to Itch.