Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

TokenOracle

12
Posts
1
Followers
1
Following
A member registered May 16, 2021 · View creator page →

Recent community posts

(1 edit)

Set in the imaginatively futuristic world of SPACE, Love Bandits attempts to be another saphic film written by someone who has had little interaction with actual lesbians. Most of the effort of the film appears to be put into the admittedly excellently crafted blend of miniatures and CGI.

When our protagonist Speef encounters her ex-girlfriend Skroob, they dedicate a significant amount of their lives to fighting against one of the many corporations that are killing so many planets in the currently fictional Saphrios galaxy. Their relationship, up until the ending scene, is stunning to see that characters this gay can be seen in hollywood, and would be a breath of fresh air, were it not for that ending scene.

The imaginative worlds do little, however, from distracting from the bisare character design choices. The two notable examples are the wizard character and the main antagonist. Merlin appears to be dressed like a wizard from a low-budget classical fantasy world rather than a character who looks like they belong in the world, and whose characterisation appears to be split between “i am an example of transgender representation in a world that doesn’t care about what gender you are” and “i am a wizard man who is written so that the writer, Adam Driver, can act in the film in a way that is comfortable for me, Adam Driver, to play”. The antagonist, equally, doesn’t seem like they belong in a mostly human/robot society, considering they are a CGI weasel.

The chase scene set in the Highway of the main planet appears to be inspired by the works of Michael Bay, what with the exploding mopeds left and right, which is almost bizarrely the scene where Speef professes her love for Skroob. If it were in another film, it would be basically a perfect confession scene, but set in an action scene with very little downtime, it feels like it could have been put somewhere else.

But the biggest scene is the ending, which is without a doubt the worst scene I’ve seen with regards to LGBTQ representation. The actions that took place seem written less out of a desire to end this way and more like it was written to spite people that had suggested changes.

It’s got a little something for everyone, though, and if one ignores the story, it’s an enjoyable hour and a half. I rate this 7 out of 10.


[OOC: played this with some friends. We created a number of different reviews for 3 different films that somehow became a trilogy ala the Cornetto Trilogy. This game is so fun. Thank you]

(1 edit)

As someone who doesn't have dyslexia, now that i see it, i can't unsee it.

While there were some mild niggles, such as the music resetting after each level and death, the controls feeling off, and other minor issues, I feel like this is very good for a first game jam. Maybe have the music being saved as an auto-load, so that it doesn't reset on death/level complete?

This was fun! I feel like there's a bug where abilities save across death, but this is a fun little project.

Thank you for bringing the "control menu doesn't work" issue to my attention. I don't believe I can update the game with a fix for this until *after* the rating period, since it's not a gamebreaking bug, but I will be updating the game's page to give the relevant information.

And thanks for the feedback.

I'm not the most skilled person to play this, but the few points I was able to get were extremely satisfying. This is very well done!

While the controls are a bit clunky and I think the camera could be pulled back a bit, this shows a snake game that isn't just nom eat thing thing go stonk and lonk, and I have to commend you for that.

I believe you can update the game right now to fix "game-breaking bugs", which this would be. I like the idea behind your choice for the theme, but I can't say anything about the game itself. Shame. The visual design is kinda cool.

The joy of knowing you won with a good game.

I recognize the tutorial this is from! I found the music a tiny bit loud, but otherwise a perfectly ok game. It's snake, you can't go wrong with that. I should know, I also made a snake game. Sort of.